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Rage Impeded (Condition): Difference between revisions

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(The first time I got this condition it took me ages to notice that the Grymskull helmet was 'heavy')
(Added note that Rage Impeded doesn't fully function for Rage: Bear Heart.)
 
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{{ConditionPage
{{ConditionPage
| effects =
| effects = * Weighed down by [[Heavy Armour]]. Until the armour is removed, [[Rage|Raging]] won't grant extra damage, [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|resistance]] to physical damage, or {{Advantage}} on [[Strength]] [[Ability Check|Checks]] and {{SavingThrow}}s.
* Weighed down by [[Heavy Armour]], including some boots, gauntlets, and helms. Until the armour is removed, [[Rage|Raging]] won't grant extra damage, [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|resistance]] to physical damage, or {{Advantage}} on [[Strength]] [[Ability Check|Checks]] and {{SavingThrow}}s.  
| stack id = RAGE_ARMOUR_BLOCK
| stack id =RAGE_ARMOUR_BLOCK| stack priority =1| status groups =SG_RemoveOnRespec| properties =IgnoreResting| notes =
| stack priority = 1
 
| status groups = SG_RemoveOnRespec
| properties = IgnoreResting
| notes = The loss of damage resistance {{em|does not}} apply to Rage: Bear Heart, unlike all other variants.
}}
}}

Latest revision as of 21:26, 25 November 2024

Properties

Stack ID Stack ID: RAGE_ARMOUR_BLOCK

Status groups Status groups: SG_RemoveOnRespec

Stack priority Stack priority: 1

More properties More properties:

Notes

The loss of damage resistance does not apply to Rage: Bear Heart, unlike all other variants.

Conditions with the same stack ID

Conditions with the stack ID RAGE_ARMOUR_BLOCK, only one of these can be applied at the same time:

Condition Effects

Rage Impeded (Condition) Rage Impeded

Sources of Rage Impeded