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Barton: Difference between revisions

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m (Added combat-relevant skills to infobox)
 
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{{Infobox creature
{{Infobox creature
| name = Barton
| name = Barton
| full name = Barton
| image =  
| image = Barton.png
<gallery>
Barton.png|In-game
Portrait Barton.png|Portrait
</gallery>
| va = Adam Rhys Dee
| faction = [[Overgrown Ruin Looters]]
| faction = [[Overgrown Ruin Looters]]
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| race = [[Human]]
| race = [[Human]]
| class = [[Rogue]]
| class = [[Rogue]]
| ac = 13
| ac = 13
| hp = 15
| hp = 15
| e hp = 10
| t hp = 19
| t hp = 19
| movement m = 9
| movement m = 9
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| wis = 10
| wis = 10
| cha = 10
| cha = 10
| dex_save_proficiency = yes
| dex save prof = yes
| int_save_proficiency = yes
| int save prof = yes
| athletics = 0
| acrobatics = 2
| perception = 0
}}
}}
'''Barton''' is one of the bandits raiding the [[Overgrown Ruins]] dungeon in [[Act One]].  
'''Barton''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]].  


== Involvement ==
== Involvement ==
Barton is instantly hostile to the player as he spots them.
=== Act One ===
Barton is instantly hostile to the party and can be found within the [[Refectory]].


==Attacks==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Ranged Attack|item=Shortbow}}
{{Feature box|Ranged Attack|item=Shortbow}}
 
{{Feature box|Sneak Attack (Ranged)|item=Shortbow}}
{{Feature box|Throw|item=Alchemist's Fire}}
{{Feature box|Throw|item=Alchemist's Fire}}


==Notable Loot==
=== Notable Loot ===
*{{MdRarityItem|Alchemist's Fire}} (will not drop if already used)
*{{MdRarityItem|Basic Poison}}
*{{MdRarityItem|Basic Poison}}
*{{MdRarityItem|Leather Armour}}
*{{MdRarityItem|Shortbow}}
*{{MdRarityItem|Shortbow}}
*{{MdRarityItem|Torch}}
*{{MdRarityItem|Torch}}
*{{MdRarityItem|Leather Armour}}
*{{MdRarityItem|Gold}}
*{{MdRarityItem|Alchemist's Fire}} (will not drop if already used)
 
*{{MdRarityItem|Gold|1-4 Gold Pieces}}
== Notes ==
{{notebegin}}
* Barton grants 15 [[Experience|XP]] when killed.
{{noteend}}
 
== External links ==
* {{FRWiki|Barton (looter)|long}}
 
{{Ravaged Beach}}
{{Ravaged Beach}}
[[Category:Humanoids]]
[[Category:Humanoids]]
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[[Category:Characters in the Ravaged Beach]]
[[Category:Characters in the Ravaged Beach]]
[[Category:Characters in Act One]]
[[Category:Characters in Act One]]
[[Category:Rogues]]

Latest revision as of 06:28, 11 November 2024

Barton is a Human bandit that is raiding the Overgrown Ruins in Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

Barton is instantly hostile to the party and can be found within the Refectory.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Sneak Attack Ranged.webp
Sneak Attack Sneak Attack ()   –  Shortbow
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn
Throw.webp
Throw Throw ()   –  Alchemist's Fire
Normal weapon damage Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

Notable Loot[edit | edit source]

Notes[edit | edit source]

  • Barton grants 15 XP when killed.

External links[edit | edit source]