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Lathander's Light: Difference between revisions

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(Added condition)
(Coruscation Ring actually requires no light in its code, thus this note is irrelevant)
 
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| condition = Lathander's Light
| condition = Lathander's Light
| condition duration = Permanent
| condition duration = Permanent
| notes = * While this effect does create [[Light]], it does not seem to function correctly and will not count as light for certain checks, such as for the [[Coruscation Ring]].
| notes =  
* The light produced by this effect is considered sunlight, for the purpose of [[Sunlight Hypersensitivity]], but not for [[Sunlight Sensitivity]]
* Unlike {{cond|Light}}, this condition works even when wielding a ranged weapon.
* This effect does not seem to apply to allies, meaning you won't blind your own summoned undead
* The light produced by this effect is considered sunlight, for the purpose of [[Sunlight Hypersensitivity]], but not for [[Sunlight Sensitivity]].
* This effect does not seem to apply to allies, meaning you won't blind your own summoned undead.
}}
}}

Latest revision as of 20:43, 6 January 2025

Lathander's Light.webp

Lathander's Light is a toggleable passive feature that shed's light and blinds enemies.

Description

Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded Blinded if they fail a DC 14 Constitution throw.

Details

Toggleable

Condition: Lathander's Light

Lathander's Light Lathander's Light

Duration: Permanent

  • Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded Blinded, unless they succeed a Constitution saving throw.

How to learn

Granted by the weapons:

Notes

  • Unlike Light Light, this condition works even when wielding a ranged weapon.
  • The light produced by this effect is considered sunlight, for the purpose of Sunlight Hypersensitivity, but not for Sunlight Sensitivity.
  • This effect does not seem to apply to allies, meaning you won't blind your own summoned undead.