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Ritual Sources (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
| effects = * For each ritual source, your movement increases by 1m/3ft, you receive 10 temporary hit points and your attacks and spells deal an additional {{damage colour|Necrotic|1~10 Necrotic damage}}, after draining a vampire spawn's life force.
| effects = * For each ritual source, your movement increases by {{Distance|m=1|ft=3}}, you receive {{Temp hp|10}}s and your attacks and spells deal an additional {{DamageText|1d10|Necrotic}} damage, after draining a vampire spawn's life force.
| brief = For each ritual source, movement increased by 1 m / 3 ft, +10 temporary hp, and {{DamageText|1d10|Necrotic}} additional damage  to attacks and spells.
| icon = Generic Buff Condition Icon.webp
| icon = Generic Buff Condition Icon.webp
| notes = * Effects multiply by the number of ritual sources. For example; at 7 ritual sources, Cazador's buff becomes 7m, 70 hit points and 7~70 Necrotic damage.
| notes = * Effects multiply by the number of ritual sources. For example; at 7 ritual sources, Cazador's buff becomes 7m/23ft, 70 hit points, and 7~70 Necrotic damage.
* A character standing on a ritual circle will be granted one Ritual Source. This source is also removed from Cazador, reducing his total number of Ritual Sources by one.
* A character standing on a ritual circle will be granted one Ritual Source. This source is also removed from Cazador, reducing his total number of Ritual Sources by one.
* The temporary hit points can be refreshed by stepping off the circle and back onto it.
| suppress sources = t
| suppress sources = t
| stack id = LOW_CAZADORSPALACE_SPAWNBUFFS
| stack id = LOW_CAZADORSPALACE_SPAWNBUFFS

Latest revision as of 05:05, 22 September 2024

  • For each ritual source, your movement increases by 1 m / 3 ft, you receive HP Icon.png 10 temporary hit pointss and your attacks and spells deal an additional 1d10Damage TypesNecrotic damage, after draining a vampire spawn's life force.

Properties

Stack ID Stack ID: LOW_CAZADORSPALACE_SPAWNBUFFS

Loses duration Loses duration: start of turn

If already applied If already applied: replace current

Notes

  • Effects multiply by the number of ritual sources. For example; at 7 ritual sources, Cazador's buff becomes 7m/23ft, 70 hit points, and 7~70 Necrotic damage.
  • A character standing on a ritual circle will be granted one Ritual Source. This source is also removed from Cazador, reducing his total number of Ritual Sources by one.
  • The temporary hit points can be refreshed by stepping off the circle and back onto it.

Conditions with the same stack ID

Conditions with the stack ID LOW_CAZADORSPALACE_SPAWNBUFFS, only one of these can be applied at the same time:

Condition Effects

Ritual Sources (Condition) Ritual Sources

  • For each ritual source, your movement increases by 1 m / 3 ft, you receive HP Icon.png 10 temporary hit pointss and your attacks and spells deal an additional 1d10Damage TypesNecrotic damage, after draining a vampire spawn's life force.

Sinister Lord (Condition) Sinister Lord

  • With the ritual complete Cazador has ascended. His movement speed is permanently increased by 7 m / 23 ft, his Armour Class Armour Class by 5, the damage of his attacks and spells increases by 7~70Damage TypesNecrotic, and he regains HP Icon.png 100 hit points.

Sources of Ritual Sources[edit | edit source]

  • Cazador gains one Ritual Source for each sacrificial vampire spawn.
  • A character standing on a ritual circle gains one Ritual Source.