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Damays: Difference between revisions
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| image = Damays.jpg | | image = Damays.jpg | ||
}} | }} | ||
{{Infobox creature | |||
{{Infobox | |||
| name = Damays | | name = Damays | ||
| image = <gallery> | |||
Damays.jpg|In-game | |||
Portrait Damays.png|Portrait | |||
</gallery> | |||
| page image = Damays.jpg | |||
| full name = Damays | |||
| identity = Male | |||
| va = | |||
| faction = [[Tiefling Refugees]] | | faction = [[Tiefling Refugees]] | ||
| | | size = [[Medium]] | ||
| type = [[Humanoid]] | |||
| race = [[Asmodeus Tiefling]] | | race = [[Asmodeus Tiefling]] | ||
| class = [[Ranger]] | |||
| level = 2 | | level = 2 | ||
| | | e hp = 14 | ||
| hp = 20 | |||
| | | t hp = 26 | ||
| ac = 13 | |||
| prof bonus = +2 | |||
| movement m = 9 | |||
| | | weight kg = 75 | ||
| | | xp = 15 | ||
| | |||
| | |||
| | |||
| | |||
| str = 10 | | str = 10 | ||
| dex = 14 | | dex = 14 | ||
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| wis = 12 | | wis = 12 | ||
| cha = 8 | | cha = 8 | ||
| | | str save prof = yes | ||
| | | dex save prof = yes | ||
| | | athletics = 0 | ||
| acrobatics = 2 | |||
| | | perception = 1 | ||
| | | resistances = fire full | ||
| | | e passives = Hellish Resistance | ||
| | | passives = Hellish Resistance, Opportunity Attack | ||
}} | }} | ||
'''Damays''' | '''Damays''' is found in the [[Wilderness]] in [[Act One]]. | ||
{{DiQ|Zorru was right. Yellow as a toad, and twice as ugly.|Damays|, about Lae'zel}} | |||
==Act One== | == Involvement == | ||
=== Act One === | |||
Damays and {{CharLink|Nymessa}} have captured {{CharLink|Lae'zel}} and are discussing their next steps. Damays wants to bring Lae'zel back to their camp but Nymessa wants to leave her in the cage. When the party arrive in the area, Lae'zel telepathically demands for the player character to free her. This initiates {{Quest|Free Lae'zel}}. | |||
A party member can offer to aid Damays and Nymessa in killing Lae'zel, or persuade them to release her by passing an [[Ability Check]]. If the interacting party member is a [[Drow|drow]], [[Half-Elf#Half-Drow|drow half-elf]], [[Duergar|duergar]], or [[Githyanki|githyanki]], the tieflings will attack out of fear. Their attack can be dissuaded by passing a {{Ability Check|Intimidation|5}}. | |||
Before leaving the area, if the tieflings were not dispatched through intimidation, the party can ask if they know of a healer. They will direct the party to seek out {{CharLink|Nettie}}, which updates {{Quest|Find a Cure}} and initiates {{Quest|Get Help from Healer Nettie}}. | |||
== Combat == | |||
=== Attacks and abilities === | |||
== | {{Feature box|Main Hand Attack|item=Shortsword}} | ||
==Attacks== | |||
{{Feature box|Ranged Attack|item=Shortbow}} | {{Feature box|Ranged Attack|item=Shortbow}} | ||
== Companion approval == | |||
==Companion | |||
<!-- Verified in game data files v1.6 CHA_LaeZelRecruitment_TieflingsScene --> | <!-- Verified in game data files v1.6 CHA_LaeZelRecruitment_TieflingsScene --> | ||
*Persuasion: "Shoot the trap down. We must kill it before it harms someone." <br> Barbarian - Persuasion: "Shoot the trap down. I'll tear it apart before anyone else gets hurt." | *Persuasion: "Shoot the trap down. We must kill it before it harms someone." <br> Barbarian - Persuasion: "Shoot the trap down. I'll tear it apart before anyone else gets hurt." | ||
::{{Approval|Shadowheart|+1}} | ::{{Approval|Shadowheart|+1}} | ||
*Drow, Duergar, or Githyanki - [[Intimidation]]: "If you value your life, walk away." | *Drow, Duergar, or Githyanki - [[Intimidation]]: "If you value your life, walk away." | ||
::{{Approval|Gale|+1}} | ::{{Approval|Gale|+1}} | ||
**''Attack [[Lae'zel]].'' (Fight Lae'zel to the death, unable to revive her after.) | **''Attack [[Lae'zel]].'' (Fight Lae'zel to the death, unable to revive her after.) | ||
::{{Approval|Shadowheart|+5}} | ::{{Approval|Shadowheart|+5}} | ||
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:: {{Approval|Astarion|+1}} {{Approval|Lae'zel|+5}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} | :: {{Approval|Astarion|+1}} {{Approval|Lae'zel|+5}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} | ||
After making the tieflings leave or killing them and talking to Lae'zel while she is still in the trap | After making the tieflings leave or killing them and talking to Lae'zel while she is still in the trap | ||
*"Say Please" OR leaving and talking again "Where are your manners? Say 'please'." | *"Say Please" OR leaving and talking again "Where are your manners? Say 'please'." | ||
::{{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | ::{{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | ||
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::{{Approval|Gale|+1}} {{Approval|Karlach|+1}}{{Approval|Shadowheart|-5}} | ::{{Approval|Gale|+1}} {{Approval|Karlach|+1}}{{Approval|Shadowheart|-5}} | ||
==Notes== | == Related quests == | ||
* | * {{Quest|Free Lae'zel}} | ||
*If the player | |||
== Notes == | |||
{{notebegin}} | |||
* Despite being a tiefling, Damays does not have [[Darkvision]]. This may be a bug. | |||
*If the player selected Lae'zel as their [[Origin]], Damays and Nymessa will already be dead when the player character arrives at their location. | |||
{{noteend}} | |||
==External Links== | == External Links == | ||
*{{FRWiki|Damays|long}} | *{{FRWiki|Damays|long}} | ||
*[https://mapgenie.io/baldurs-gate-3/maps/wilderness?locationIds=292205| Link to interactive map location] | *[https://mapgenie.io/baldurs-gate-3/maps/wilderness?locationIds=292205| Link to interactive map location] | ||
{{ | {{Ravaged Beach}} | ||
[[Category: Humanoids]] | [[Category:Humanoids]] | ||
[[Category: Tieflings]] | [[Category:Tieflings]] | ||
[[Category: Tiefling Refugees]] | [[Category:Tiefling Refugees]] | ||
[[Category:Characters]] | |||
[[Category:Characters in the Ravaged Beach]] | |||
[[Category:Characters in Act One]] | |||
[[Category:Rangers]] |
Latest revision as of 09:37, 23 November 2024
Damays is found in the Wilderness in Act One.
“Zorru was right. Yellow as a toad, and twice as ugly.„
Involvement[edit | edit source]
Act One[edit | edit source]
Damays and Nymessa have captured Lae'zel and are discussing their next steps. Damays wants to bring Lae'zel back to their camp but Nymessa wants to leave her in the cage. When the party arrive in the area, Lae'zel telepathically demands for the player character to free her. This initiates .
A party member can offer to aid Damays and Nymessa in killing Lae'zel, or persuade them to release her by passing an Ability Check. If the interacting party member is a drow, drow half-elf, duergar, or githyanki, the tieflings will attack out of fear. Their attack can be dissuaded by passing a DC 5 Intimidation check.
Before leaving the area, if the tieflings were not dispatched through intimidation, the party can ask if they know of a healer. They will direct the party to seek out Nettie, which updates and initiates .
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Companion approval[edit | edit source]
- Persuasion: "Shoot the trap down. We must kill it before it harms someone."
Barbarian - Persuasion: "Shoot the trap down. I'll tear it apart before anyone else gets hurt."
- Drow, Duergar, or Githyanki - Intimidation: "If you value your life, walk away."
- Attack Lae'zel. (Fight Lae'zel to the death, unable to revive her after.)
- Attack the tieflings.
- Deception: "This Creature is Dangerous. Get out of here - leave it to me!"
Bard - Deception: "Oh gods! You've caught a scout the gith invasion force is right behind me - save yourselves!"
Paladin - Deception: "Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety."
Monk - Persuasion: "The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly."
- Attack the tieflings.
After making the tieflings leave or killing them and talking to Lae'zel while she is still in the trap
- "Say Please" OR leaving and talking again "Where are your manners? Say 'please'."
- Recruit Lae'zel
Related quests[edit | edit source]
Notes[edit | edit source]
- Despite being a tiefling, Damays does not have Darkvision. This may be a bug.
- If the player selected Lae'zel as their Origin, Damays and Nymessa will already be dead when the player character arrives at their location.