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Disarming Attack (Melee): Difference between revisions

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[[File:Disarming Attack Melee.jpg|thumb|right|Ingame tooltip]]
{{Redirect
'''Disarming Attack''' is a '''[[Battle Master#Subclass Feaures|Subclass Feature]]''' of [[Battle Master|Battle Masters]]. This ability allow these Fighters to deal damage to enemies and possibly make them drop their [[Equipment#Weapons|weapons]].
| redirect = Disarming Attack
 
| use1 = the ranged version, see
== Description ==
| article1 = Disarming Attack (Ranged)
Spend a superiority die to deal <code>X</code> damage and potentially force the target to drop the weapons they are holding.
}}
 
{{Weapon action page
== Properties ==
| summary = '''Disarming Attack (Melee)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]].
<code>[[File:Action Icon.png|frameless|link=]] Action + [[File:Superiority Dice d8.png|frameless|middle|link=]] Superiority Die</code>
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
 
| image = Disarming Attack Melee.webp
* Damage: <code>[[Equipment#Weapons|Weapon's]] Damage</code>
| controller icon = Disarming Attack Melee Icon.webp
* [[File:Attack Save Icon.png|frameless|40px|middle|link=]] Attack/Save: <code>Melee Attack</code> (Melee)&emsp;or&emsp;<code>Ranged Attack</code> (Ranged)
| icon = Disarming Attack Melee Unfaded Icon.webp
* [[File:Range Icon.png|frameless|40px|middle|link=]] Range: <code>[[Equipment#Weapons|Weapon's]] Range</code>
| action type = action
 
| cost = action
== Trivia ==
| hit cost = supdie
* In-game tooltip for Disarming Attack (Melee) show the maneuver consumes only an Action, even though it consumes both an Action and a Superiority Die when used.
| concentration =
| damage = weapon
| extra damage = superiority die
| attack roll = yes
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
| recharge =
| duration =
| range =
| aoe =  
| aoe m =
| aoe ft =
| save = STR
| manoeuvre = yes
| notes =
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| condition = Weapon Dropped!
| condition save = STR
| condition dc = weapon action
| class learns at level 3 = Battle Master
}}

Latest revision as of 06:22, 29 July 2024

"Disarming Attack" redirects here. For the ranged version, see, see Disarming Attack (Ranged).
Disarming Attack Melee.webp

Disarming Attack (Melee) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their Weapons.

Description

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save

Condition: Weapon Dropped!

Weapon Dropped! Weapon Dropped!

Weapon action DC  Strength saving throw

  • An enemy has made you drop your weapon to the ground.

How to learn

Classes: