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Pushing Attack (Melee): Difference between revisions
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{{Redirect | |||
'''Pushing Attack''' is a | | redirect = Pushing Attack | ||
| use1 = the ranged version, see | |||
= | | article1 = Pushing Attack (Ranged) | ||
Spend a superiority die to deal | | use2 = the Titanstring Bow ability, see | ||
| article2 = Pushing Attack (Titanstring Bow) | |||
== | }} | ||
{{Weapon action page | |||
| summary = '''Pushing Attack (Melee)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and push them away. | |||
| description = Spend a superiority die to deal an additional {{DamageText|1d8|Physical}} damage and possibly push the target back {{Distance|m=4.5|ft=15}}. | |||
| image = Pushing Attack Melee.webp | |||
| controller icon = Pushing Attack Melee Icon.webp | |||
| icon = Pushing Attack Melee Unfaded Icon.webp | |||
| cost = action | |||
| hit cost = supdie | |||
| concentration = | |||
| damage = weapon | |||
| extra damage = superiority die | |||
| attack roll = yes | |||
| on miss = Does not spend {{R|supdie|forceplural=yes}}. | |||
| recharge = | |||
| duration = | |||
| range = weapon | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = STR | |||
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | |||
| class learns at level 3 = Battle Master | |||
| granted by feats = Martial Adept | |||
| notes = | |||
}} |
Latest revision as of 06:21, 29 July 2024
"Pushing Attack" redirects here. For the ranged version, see, see Pushing Attack (Ranged). For the Titanstring Bow ability, see, see Pushing Attack (Titanstring Bow).
Pushing Attack (Melee) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and push them away.
Description
Spend a superiority die to deal an additional 1d8Physical damage and possibly push the target back 4.5 m / 15 ft.
Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll (On Miss: Does not spend Superiority Dice.)
- STR Save
- Range: Normal weapon range