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Wild Magic table (Sorcerer): Difference between revisions
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<noinclude>{{PageSeo|description=Sorcerer Wild Magic Surge Table. All outcomes explained.|image=Wild Magic Subclass Icon.png}} | <noinclude>{{PageSeo|description=Sorcerer Wild Magic Surge Table. All outcomes explained.|image=Wild Magic Subclass Icon.png}} | ||
[[Wild Magic Sorcerer]]s have a chance to unleash one of the following effects after a level 1 or higher spell is cast: | |||
<noinclude>==Wild Magic Sorcerer Effects== | <noinclude>==Wild Magic Sorcerer Effects== | ||
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! scope="row" |{{SAI|Wild Magic: Flight|Flight|w=40}} | ! scope="row" |{{SAI|Wild Magic: Flight|Flight|w=40}} | ||
|You can {{SAI|Fly ( | |You can {{SAI|Fly (class action)|Fly}} until the end of the turn. | ||
|- | |- | ||
! scope="row" |{{SAI|Wild Magic: Shield|Shield|w=40}} | ! scope="row" |{{SAI|Wild Magic: Shield|Shield|w=40}} |
Latest revision as of 20:18, 30 July 2024
Wild Magic Sorcerers have a chance to unleash one of the following effects after a level 1 or higher spell is cast:
Wild Magic Sorcerer Effects
The following section can be transcluded into other pages with {{:Wild Magic table (Sorcerer)}}
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Effect | Description |
---|---|
At the start of each turn, trigger a random magical effect. | |
Each creature and item within 6 m / 20 ft starts burning and takes 1d6Fire per turn. | |
Until the end of your next turn, you can use a bonus action to teleport up to 9 m / 30 ft | |
Enchant the weapon of each creature within 6 m / 20 ft. Their next attack is a Critical Hit and deals an additional 1d4Force. | |
Until the end of your next turn, each spell you cast restores Sorcery Points equal to its Spell Slot level. | |
Create a cloud of fog around yourself. Creatures within are Heavily Obscured and . | |
Each creature within 9 m / 30 ft becomes . | |
When you hit a target with a spell, heal all creatures within 3 m / 10 ft for 1d4hit points per Spell Slot level used. | |
Summon a hostile mephit. | |
Swap positions with a target each time you cast a spell or cantrip. | |
You gain an additional action this turn. | |
You can | until the end of the turn.|
Armour Class is increased by 5 and you are immune to the effects of | |
Able to lift and throw objects and creatures with your mind until the end of your turn. | |
Enclose yourself in an arcane sphere. You cannot be damaged by attacks or effects from outside the sphere, nor can you damage anything outside the sphere. Movement Speed is halved. | |
Each creature within 9 m / 30 ft is randomly or . | |
You are transformed into a beast. | |
Summon a cambion from the fiery nexus of the Nine Hells. It is hostile to everyone. | |
You are . | |
Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes 2d4Piercing for every 1.5 m / 5 ft it moves. | |
Create a vine surface around yourself, slowing down creatures, possibly | them.|
Gain the ability to comprehend and communicate with beasts. | |
Each creature within 9 m / 30 ft is randomly transformed into either a cat or a dog. |