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Charge-Bound Warhammer: Difference between revisions
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| description = {{rare|Charge-Bound Warhammer}} is a rare, +1 [[Warhammers|Warhammer]] with +1 bonus to damage and [[Attack Rolls]], and deals additional {{DamageText|1d6|Lightning}} damage as long as it is bound to an [[Eldritch Knight]] or [[Warlock]] Pact Weapon. | | description = {{rare|Charge-Bound Warhammer}} is a rare, +1 [[Warhammers|Warhammer]] with +1 bonus to damage and [[Attack Rolls]], and deals additional {{DamageText|1d6|Lightning}} damage as long as it is bound to an [[Eldritch Knight]] or [[Warlock]] Pact Weapon. | ||
| quote = Energy crackles in weird and wonderful patterns across your hand as you wield this bound weapon, as if your very veins were marbled like a cloud of blue-white lightning. | | quote = Energy crackles in weird and wonderful patterns across your hand as you wield this bound weapon, as if your very veins were marbled like a cloud of blue-white lightning. | ||
| where to find = | | where to find = Bought or stolen from [[Dammon]] in [[Act Two]]. | ||
| where to find location = Last Light Inn | |||
| where to find x = -33 | |||
| where to find y = 164 | |||
| type = Warhammers | | type = Warhammers | ||
| rarity = rare | | rarity = rare |
Latest revision as of 07:39, 20 August 2024
Charge-Bound Warhammer is a rare, +1 Warhammer with +1 bonus to damage and Attack Rolls, and deals additional 1d6Lightning damage as long as it is bound to an Eldritch Knight or Warlock Pact Weapon.
Energy crackles in weird and wonderful patterns across your hand as you wield this bound weapon, as if your very veins were marbled like a cloud of blue-white lightning.
Properties
- One-handed damage
- 1d8 + 1 (2~9) + Strength modifier Bludgeoning
- Two-handed damage
- 1d10 + 1 (2~11) + Strength modifier Bludgeoning
- Details
- Rarity: Rare
- Enchantment: + 1
- Versatile
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 310 gp
-
UID
MAG_Bonded_Shocking_WarhammerUUID
50940e05-ba59-4569-a71f-79af34b605a8
Special
The holder of this item gains:
- This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.
- Favoured Weapon
- This weapon has a +1 bonus to damage and Attack rolls.
- Shocking Bound
- This weapon deals an additional 1d6Lightning damage.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .
Where to find
- Last Light Inn: Bought or stolen from Dammon in Act Two. X: -33 Y: 164
Notes
- If the hammer is bound by an Eldritch Knight, and then the Eldritch Knight binds a different weapon, the hammer will retain the Favoured Weapon and Shocking Bound passives until the next long rest.