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Wild Shape: Owlbear: Difference between revisions

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(Corrected level damage scaling)
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| extra description = Your owlbear shape has a starting health of {{Hp|65}} that increases every two druid levels.
| extra description = Your owlbear shape has a starting health of {{Hp|65}} that increases every two druid levels.
| cost = action, wldshp
| cost = action, wldshp
| additional = [[File:Owlbear Portrait.png|frameless|upright=1.5|left]]
| additional =  
 
| higher levels = The hit points and damage of the owlbear form increase with druid levels, as shown in the table below: {{:Wild Shape: Owlbear table}}
Owlbear shape has the following physical attributes:
 
{{AttributeBlock|20|12|17|hp=65|ac=15}}
The owlbear also gains 3 {{r|rage|forceplural=yes}} for {{SAI|Enrage}}.
{{clear}}
=== Abilities ===
{{feature box|Claws (Owlbear)}}
{{feature box|Crushing Flight}}
{{feature box|Rupture}}
{{feature box|Enrage}}
 
| higher levels =
{{{!}} class="wikitable" style="width: auto; text-align:center"
! Druid level
! Hit points
! Bonus {{SAI|Claws (Owlbear)|Claws}} damage
! Bonus {{SAI|Crushing Flight}} damage
! Bonus {{SAI|Rupture}} damage
{{!}}-
{{!}} 6
{{!}} 65
{{!}} 1d4
{{!}} 1d4
{{!}} 1d4
{{!}}-
{{!}} 8
{{!}} 78
{{!}} 1d6
{{!}} 1d6
{{!}} 1d6
{{!}}-
{{!}} 10
{{!}} 94
{{!}} 1d6
{{!}} 1d6
{{!}} 1d6
{{!}}-
{{!}} 12
{{!}} 112
{{!}} 1d8
{{!}} 1d8
{{!}} 1d8
{{!}}}
| condition = Wild Shape: Owlbear
| condition = Wild Shape: Owlbear
| variant of = Wild Shape
| variant of = Wild Shape
| class learns at level 6 = Druid
| class learns at level 6 = Druid
| notes = * The owlbear also gains 3 {{r|rage|forceplural=yes}} for {{SAI|Enrage}}.
* The Owlbear will use [[Crushing_Flight|Crushing Flight]] to jump by default, including in passive pathing (i.e. when following the main character). This can cause unexpected damage to nearby NPCs, turning them hostile. Thus, it is advised to turn back into Druid form in towns in order to prevent accidentally provoking the entire village.
* The Owlbear will lose all {{r|rage|forceplural=yes}} if the player character transforms back to normal for a cutscene or conversation.
}}
}}


{{DruidNavbox}}
{{DruidNavbox}}

Latest revision as of 10:28, 12 February 2025

Wild Shape Owlbear.webp

Wild Shape: Owlbear is a Wild Shape form available to Druids.

Description

Take the shape of an Owlbear that can Rupture Rupture the ground and become Enraged Enraged.

Your owlbear shape has a starting health of HP Icon.png 65 hit points that increases every two druid levels.

Properties

Cost:
Action +  Wild Shape Charge

At Higher Levels

The hit points and damage of the owlbear form increase with druid levels, as shown in the table below:

Druid level Hit points Bonus damage
Claws Claws Crushing Flight Crushing Flight Rupture Rupture
6 65 1d4 1d4 1d4
8 78 1d6 1d6 1d6
10 94 1d6 1d6 1d6
12 112 1d8 1d8 1d8

Condition: Wild Shape: Owlbear

Wild Shape: Owlbear Wild Shape: Owlbear
  • Wild shaped into an Owlbear

Creature: Owlbear (wild shape)

Portrait Owlbear (wild shape).png
Portrait Frame.png

STR

20
(+5)

DEX

12
(+1)

CON

17
(+3)

HP Icon.png Hit Points

65

Creature AC Icon.png Armour Class

15

Claws Claws ()
Lash out with deadly claws and push the target back 1.5 m / 5 ft.
Crushing Flight Crushing Flight (+ 6 m / 20 ft)
Leap at a target to bite it and knock it Prone Prone
Enrage Enrage (+ )
Give in to the owlbear's base instincts to increase your Strength and Constitution by 2, gain HP Icon.png 12 temporary hit points, and possibly make nearby creatures Fearful Fearful. This enraged state will end early if the temporary hit points are lost.
Rupture Rupture ()
Rupture the earth, causing debris to tear through nearby objects and creatures.

How to learn

Classes:

This action is a variation of:
Wild Shape Wild Shape

Notes

  • The owlbear also gains 3  Rage Charges for Enrage Enrage.
  • The Owlbear will use Crushing Flight to jump by default, including in passive pathing (i.e. when following the main character). This can cause unexpected damage to nearby NPCs, turning them hostile. Thus, it is advised to turn back into Druid form in towns in order to prevent accidentally provoking the entire village.
  • The Owlbear will lose all  Rage Charges if the player character transforms back to normal for a cutscene or conversation.