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Trip Attack (Melee): Difference between revisions
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{{Weapon action page | {{Weapon action page | ||
| summary = '''Trip Attack (Melee)''' is a | | summary = '''Trip Attack (Melee)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone. | ||
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}. | | description = A powerful attack that possibly knocks the target {{Cond|Prone}}. | ||
| image = Trip Attack Melee.webp | | image = Trip Attack Melee.webp | ||
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| aoe ft = | | aoe ft = | ||
| save = STR | | save = STR | ||
| condition = | | condition = Prone | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = STR | | condition save = STR |
Latest revision as of 03:58, 25 September 2024
"Trip Attack" redirects here. For the ranged version, see, see Trip Attack (Ranged).
Trip Attack (Melee) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
Description
A powerful attack that possibly knocks the target .
The target can't be Huge in size.
Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll (On Miss: Does not spend Superiority Dice.)
- STR Save
- Range: Normal weapon range
- Recharge: Per turn
Condition: Prone
Duration: 1 turn
Weapon action DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.