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Trip Attack (Melee): Difference between revisions

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{{Weapon action page
{{Weapon action page
| summary = '''Trip Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
| summary = '''Trip Attack (Melee)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}.
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}.
| image = Trip Attack Melee.webp
| image = Trip Attack Melee.webp
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| aoe ft =  
| aoe ft =  
| save = STR
| save = STR
| condition = prone
| condition = Prone
| condition duration = 1
| condition duration = 1
| condition save = STR
| condition save = STR

Latest revision as of 03:58, 25 September 2024

"Trip Attack" redirects here. For the ranged version, see, see Trip Attack (Ranged).
Trip Attack Melee.webp

Trip Attack (Melee) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.

Description

A powerful attack that possibly knocks the target Prone Prone.

The target can't be Huge in size.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save
 Range: Normal weapon range
Recharge: Per turn

Condition: Prone

Prone Prone

Duration: 1 turn

Weapon action DC  Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept