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Water: Difference between revisions
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(Noted that ethel sells water) |
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| controller icon = Water A Unfaded.png | | controller icon = Water A Unfaded.png | ||
| icon = Water A Unfaded Icon.png | | icon = Water A Unfaded Icon.png | ||
| description = '''Water''' is a common [[Miscellaneous]] item found throughout the game. It can be thrown to create a | | description = '''Water''' is a common [[Miscellaneous]] item found throughout the game. It can be thrown to create a {{Area|Water}} surface. | ||
| quote = The Sword Coast's finest well water, bottled for convenience. | | quote = The Sword Coast's finest well water, bottled for convenience. | ||
| type = Misc | | type = Misc | ||
| rarity = common | | rarity = common | ||
| weight kg = 0. | | weight kg = 0.2 | ||
| weight lb = | | weight lb = 0.4 | ||
| price = | | price = 2 | ||
| uid = CONS_DRINK_WATER_A | | uid = CONS_DRINK_WATER_A | ||
| uuid = 640302a8-d841-44d6-996d-2addda644306 | | uuid = 640302a8-d841-44d6-996d-2addda644306 | ||
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**{{icon|Aoe Icon.png|25}}Creates area: Water | **{{icon|Aoe Icon.png|25}}Creates area: Water | ||
**Gives the {{Cond|Wet}} condition on any creatures in the splash zone. | **Gives the {{Cond|Wet}} condition on any creatures in the splash zone. | ||
| area = Water | | area = Water | ||
| area shape = Radius | | area shape = Radius | ||
| area range m = 2 | | area range m = 2 | ||
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| condition duration = 3 | | condition duration = 3 | ||
| single use = yes | | single use = yes | ||
| where to find = Found throughout the game as set-dressing and random loot. The first variant of water is by far the most common. | | where to find = Found throughout the game as set-dressing and random loot. The first variant of water is by far the most common. | ||
Consistently sold by {{CharLink|Auntie_Ethel}} in Act 1. | |||
Can also be bought from many innkeeper characters. | |||
}}<br> | }}<br> | ||
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| controller icon = Water B Unfaded.png | | controller icon = Water B Unfaded.png | ||
| icon = Water B Unfaded Icon.png | | icon = Water B Unfaded Icon.png | ||
| description = '''Water''' is a common [[Miscellaneous]] item found throughout the game. It can be thrown to create a | | description = '''Water''' is a common [[Miscellaneous]] item found throughout the game. It can be thrown to create a {{Area|Water}} surface. | ||
| quote = Its brackish taste and slightly verdant tinge suggest this water may have travelled from the coastal marshes. | | quote = Its brackish taste and slightly verdant tinge suggest this water may have travelled from the coastal marshes. | ||
| type = Misc | | type = Misc | ||
| rarity = common | | rarity = common | ||
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**{{icon|Aoe Icon.png|25}}Creates area: Water | **{{icon|Aoe Icon.png|25}}Creates area: Water | ||
**Gives the {{Cond|Wet}} condition on any creatures in the splash zone. | **Gives the {{Cond|Wet}} condition on any creatures in the splash zone. | ||
| area = Water | | area = Water | ||
| area shape = Radius | | area shape = Radius | ||
| area range m = 2 | | area range m = 2 | ||
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| condition duration = 3 | | condition duration = 3 | ||
| single use = yes | | single use = yes | ||
| | | where to find = | ||
}} <br> | }} <br> | ||
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| controller icon = Water wicker Unfaded.png | | controller icon = Water wicker Unfaded.png | ||
| icon = Water wicker icon.png | | icon = Water wicker icon.png | ||
| description = '''Water''' is a common [[Miscellaneous]] item found throughout the game. It can be thrown to create a | | description = '''Water''' is a common [[Miscellaneous]] item found throughout the game. It can be thrown to create a {{Area|Water}} surface. | ||
| quote = This bottle has been carefully sealed, ensuring the water within remains untainted. | | quote = This bottle has been carefully sealed, ensuring the water within remains untainted. | ||
| where to find = | | where to find = | ||
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**{{icon|Aoe Icon.png|25}}Creates area: Water | **{{icon|Aoe Icon.png|25}}Creates area: Water | ||
**Gives the {{Cond|Wet}} condition on any creatures in the splash zone. | **Gives the {{Cond|Wet}} condition on any creatures in the splash zone. | ||
| area = Water | | area = Water | ||
| area shape = Radius | | area shape = Radius | ||
| area range m = 2 | | area range m = 2 | ||
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| condition duration = 3 | | condition duration = 3 | ||
| single use = yes | | single use = yes | ||
}} <br> | }} <br> | ||
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| controller icon = Water Wicker B Unfaded.png | | controller icon = Water Wicker B Unfaded.png | ||
| icon = Water Wicker B Unfaded Icon.png | | icon = Water Wicker B Unfaded Icon.png | ||
| description = '''Water''' is a common [[Miscellaneous]] item found throughout the game. It can be thrown to create a | | description = '''Water''' is a common [[Miscellaneous]] item found throughout the game. It can be thrown to create a {{Area|Water}} surface. | ||
| quote = Crystal-clear water gathered from glacial streams in the Spine of the World. | | quote = Crystal-clear water gathered from glacial streams in the Spine of the World. | ||
| where to find = | | where to find = | ||
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**{{icon|Aoe Icon.png|25}}Creates area: Water | **{{icon|Aoe Icon.png|25}}Creates area: Water | ||
**Gives the {{Cond|Wet}} condition on any creatures in the splash zone. | **Gives the {{Cond|Wet}} condition on any creatures in the splash zone. | ||
| area = Water | | area = Water | ||
| area shape = Radius | | area shape = Radius | ||
| area range m = 2 | | area range m = 2 | ||
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| condition duration = 3 | | condition duration = 3 | ||
| single use = yes | | single use = yes | ||
}} <br> | }} <br> | ||
Latest revision as of 11:33, 12 November 2024
Water is a common Miscellaneous item found throughout the game. It can be thrown to create a Water surface.
The Sword Coast's finest well water, bottled for convenience.
Properties
- Miscellaneous Items
- Single Use
- Rarity: Common
- Weight: 0.2 kg / 0.4 lb
- Price: 2 gp
-
UID
CONS_DRINK_WATER_AUUID
640302a8-d841-44d6-996d-2addda644306
Effect
- Range: 18 m / 60 ft
- Creates area: Water
- Gives the condition on any creatures in the splash zone.
this bottle to create a water surface.
Condition: Wet
Area: Water
Duration: Permanent
AoE: 2 m / 7 ft (Radius)
Douses unprotected flames. Can be electrified or frozen.
- Type: Surface
Where to find
Found throughout the game as set-dressing and random loot. The first variant of water is by far the most common.
Consistently sold by Auntie_Ethel in Act 1.
Can also be bought from many innkeeper characters.
Water is a common Miscellaneous item found throughout the game. It can be thrown to create a Water surface.
Its brackish taste and slightly verdant tinge suggest this water may have travelled from the coastal marshes.
Properties
- Miscellaneous Items
- Single Use
- Rarity: Common
- Weight: 0.5 kg / 1 lb
- Price: 5 gp
-
UID
CONS_DRINK_WATER_BUUID
94f1d6d2-8a70-4ab9-a8cf-376dd0bc294a
Effect
- Range: 18 m / 60 ft
- Creates area: Water
- Gives the condition on any creatures in the splash zone.
this bottle to create a water surface.
Condition: Wet
Area: Water
Duration: Permanent
AoE: 2 m / 7 ft (Radius)
Douses unprotected flames. Can be electrified or frozen.
- Type: Surface
Water is a common Miscellaneous item found throughout the game. It can be thrown to create a Water surface.
This bottle has been carefully sealed, ensuring the water within remains untainted.
Properties
- Miscellaneous Items
- Single Use
- Rarity: Common
- Weight: 0.5 kg / 1 lb
- Price: 5 gp
-
UID
CONS_Drink_Water_A_WickerUUID
00253e1b-375c-4ef4-8808-974cab615ff7
Effect
- Range: 18 m / 60 ft
- Creates area: Water
- Gives the condition on any creatures in the splash zone.
this bottle to create a water surface.
Condition: Wet
Area: Water
Duration: Permanent
AoE: 2 m / 7 ft (Radius)
Douses unprotected flames. Can be electrified or frozen.
- Type: Surface
Water is a common Miscellaneous item found throughout the game. It can be thrown to create a Water surface.
Crystal-clear water gathered from glacial streams in the Spine of the World.
Properties
- Miscellaneous Items
- Single Use
- Rarity: Common
- Weight: 0.5 kg / 1 lb
- Price: 5 gp
-
UID
CONS_Drink_Water_B_WickerUUID
e8e427ac-9078-4471-85f2-4b8bbc3e00b5
Effect
- Range: 18 m / 60 ft
- Creates area: Water
- Gives the condition on any creatures in the splash zone.
this bottle to create a water surface.
Condition: Wet
Area: Water
Duration: Permanent
AoE: 2 m / 7 ft (Radius)
Douses unprotected flames. Can be electrified or frozen.
- Type: Surface
Passive Features[edit | edit source]
Bludgeoning | Vulnerable |
Piercing | Resistant |
Poison | Immune |
Psychic | Immune |