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Mage Armour (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Base [[Armour Class]] is 13.
* Base {{Armour Class}} is 13.
| brief = Base [[Armour Class]] is 13
| stack id = MAGE_ARMOR
| status groups = SG_RemoveOnRespec
| notes =
* The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|13 + [[Dexterity|Dexterity modifier]]}}.
** You will still get bonuses from other sources that don't change your base armour class like +1 AC [[robes]], {{RarityItem|Bracers of Defence}}, {{Cond|Shield of Faith}}, etc.
* [[Gloves]] and [[Helmets]] marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent Mage Armour from working.
* Mage Armour works while wearing a {{SAI|Shields|Shield}}.
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack.
** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}.
* Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming.
** This effect only works on forms with a base {{Armour Class}} of less than 13.
* Mage Armour does not count as wearing armour for things like {{SAI|Unarmoured Movement}}, {{Pass|Become the Bulwark|item=Bracers of Defence}} and {{SAI|Defence}}.
}}
}}

Latest revision as of 21:52, 14 May 2024

Properties

Stack ID Stack ID: MAGE_ARMOR

Status groups Status groups: SG_RemoveOnRespec

Notes

Conditions with the same stack ID

Conditions with the stack ID MAGE_ARMOR, only one of these can be applied at the same time:

Condition Effects

Mage Armour (Condition) Mage Armour

Sources of Mage Armour