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Command: Flee (Condition): Difference between revisions

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(Created page with "{{ConditionPage | effects = * Has to move as far away from the spellcaster by the fastest available means. * Cannot take Actions, Bonus Actions, or Reactions. }}")
 
(Added properties and empty notes field (using bot))
 
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* Has to move as far away from the spellcaster by the fastest available means.
* Has to move as far away from the spellcaster by the fastest available means.
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
| stack id =FEARED| status groups =SG_Condition, SG_Fleeing| tick type =end turn| properties =InitiateCombat, OverheadOnTurn| notes =
}}
}}

Latest revision as of 18:47, 3 February 2024

Properties

Stack ID Stack ID: FEARED

Status groups Status groups: SG_ConditionSG_Fleeing

Loses duration Loses duration: end of turn

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID FEARED, only one of these can be applied at the same time:

Condition Effects

Command: Flee (Condition) Command: Flee

Fearful (Condition) Fearful

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

Missing Pets (Condition) Missing Pets

Sources of Command: Flee