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Shining Staver-of-Skulls: Difference between revisions
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(Undo revision 181558 by 131.239.155.186 (talk) I don't think this note is necessary, since all weapons which are thrown only deal their melee weapon damage (plus any modifiers which SPECIFICALLY modify thrown weapon damage). This note would otherwise need to be added to every weapon which has added elemental damage.) Tag: Undo |
m (Fixed bugs section wording. Removed legacy template text.) |
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{{WeaponPage| | {{WeaponPage| | ||
| image = Light Hammer PlusOne Icon.png | | image = Light Hammer PlusOne Icon.png | ||
| controller icon = Light Hammer PlusOne Unfaded.png | | controller icon = Light Hammer PlusOne Unfaded.png | ||
Line 5: | Line 5: | ||
| description = {{uncommon|Shining Staver-of-Skulls}} is an uncommon +1 [[Light Hammers|Light Hammer]] that sheds Light in a radius around the wielder. | | description = {{uncommon|Shining Staver-of-Skulls}} is an uncommon +1 [[Light Hammers|Light Hammer]] that sheds Light in a radius around the wielder. | ||
| quote = Look no further than Scyllua Darkhope - fallen paladin and champion of Bane - to see how the tools of good can be turned to evil purpose. | | quote = Look no further than Scyllua Darkhope - fallen paladin and champion of Bane - to see how the tools of good can be turned to evil purpose. | ||
| category = simple | | category = simple | ||
| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = one-handed | | handedness = one-handed | ||
| type = Light Hammers | | type = Light Hammers | ||
| rarity = uncommon | | rarity = uncommon | ||
| enchantment = +1 | | enchantment = +1 | ||
| damage = 1d4 + 1 | | damage = 1d4 + 1 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| extra damage = 1d4 Radiant | | extra damage = 1d4 Radiant | ||
| light = yes | | light = yes | ||
| thrown = yes | | thrown = yes | ||
Line 25: | Line 25: | ||
| uuid = b76baf78-5aaf-4c15-9468-6333a0eb4b92 | | uuid = b76baf78-5aaf-4c15-9468-6333a0eb4b92 | ||
| special = *{{cond|Light}} - This object has an aura of light with a radius of {{radius|m=7.5|ft=25}}. | | special = *{{cond|Light}} - This object has an aura of light with a radius of {{radius|m=7.5|ft=25}}. | ||
| where to find = | | where to find = Looted or bought from [[Greymon|Corsair Greymon]] on the boat to Grymforge. If not engaged on the lake, Corsair Greymon can sell this item at his trader spot in the Duergar encampment. | ||
| where to find location = Grymforge | |||
| where to find x = -632 | |||
| where to find y = 326 | |||
| notes = *The '''Light''' illumination effect on this weapon cannot be turned off. | | notes = *The '''Light''' illumination effect on this weapon cannot be turned off. | ||
| bugs = Casting {{SAI|Light}} on this weapon will overwrite the innate Light passive, causing it to end. | |||
}} | }} | ||
[[Category:Sources of Bludgeoning damage]] | [[Category:Sources of Bludgeoning damage]] | ||
[[Category:Sources of Radiant damage]] | [[Category:Sources of Radiant damage]] |
Latest revision as of 18:10, 3 November 2024
Shining Staver-of-Skulls is an uncommon +1 Light Hammer that sheds Light in a radius around the wielder.
Look no further than Scyllua Darkhope - fallen paladin and champion of Bane - to see how the tools of good can be turned to evil purpose.
Properties
- Damage
- 1d4 + 1 (2~5) + Strength modifier Bludgeoning
- Extra damage
- 1d4 (1~4) Radiant
- Details
- Rarity: Uncommon
- Enchantment: + 1
- One-Handed
- Light
- Thrown
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 65 gp
-
UID
MAG_Radiant_Radiating_HammerUUID
b76baf78-5aaf-4c15-9468-6333a0eb4b92
Special
The holder of this item gains:
- - This object has an aura of light with a radius of 7.5 m / 25 ft.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- Grymforge X: -632 Y: 326: Looted or bought from Corsair Greymon on the boat to Grymforge. If not engaged on the lake, Corsair Greymon can sell this item at his trader spot in the Duergar encampment.
Notes
- The Light illumination effect on this weapon cannot be turned off.
Bugs
Casting
on this weapon will overwrite the innate Light passive, causing it to end.