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Spirit Guardians (Necrotic): Difference between revisions

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'''Spirit Guardians: Necrotic''' is a variation of the [[Spells#3rd Level Spells|Level 3]] Conjuration Spell, [[Spirit Guardians]]. This variant of the spell deals <code><span style="color:#66cc66">Necrotic</span></code> damage.
{{hatnote|This page is about the necrotic variant of the spell, Spirit Guardians. For other similar pages, see [[Spirit Guardians (disambiguation)]].}}
{{SpellPage
| name = Spirit Guardians: Necrotic
| image = Spirit Guardians.webp
| controller icon = Spirit Guardians Icon.webp
| icon = Spirit Guardians Unfaded Icon.webp
| level = 3
| school = Conjuration
| ritual =
| variant of = Spirit Guardians
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageType|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| description = Call forth spirits to protect the area around you.
| extra description = Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
| warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}}
| cost = action, spell3
| attack roll =
| damage = 3d8
| damage modifier =
| damage type = Necrotic
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration = yes
| save = WIS
| save dc = caster
| on save = Targets still take half damage.
| range = self
| range m =
| range ft =
| aoe = radius
| aoe m = 3
| aoe ft = 10
| condition = Spirit Guardians Aura
| condition duration = 10
| condition save = WIS
| condition dc = caster
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd.
| notes =
| video =
}}


[[Category:Spells]][[Category:Level 3 Spells]][[Category:Conjuration Spells]]
== External Links ==
 
* {{FRWiki|Spirit guardians|long}}
[[File:Spirit Guardians Icon.png|thumb|240x240px|{{AbilityInfobox
|title=<div style="font-size:105%; font-family:Georgia;">''"Call forth spirits to protect an area around you. Nearby enemies take <span style="color:#66cc66">3d8 Necrotic</span> damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."''</div>
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
----|Range=Self|School=Conjuration|Concentration=Required|Duration=10 Turns|Class=[[Cleric]]|Area of Effect=3m / 10ft (Radius)|Damage=<span style="color:#66cc66">3d8</span>|Damage Types=[[Damage Types|<span style="color:#66cc66">Necrotic</span>]]|Saving Throw=[[Wisdom]]}}]]
==Description==
Call forth spirits to protect an area around you.
 
Nearby enemies take <code><span style="color:#66cc66">3d8 Necrotic</span></code> damage per turn, and their [[Movement Speed]] is halved.
 
On a successful save, target still takes half damage.
==Properties==
<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 3 Spell Slot</code>
 
''Available to level 5 [[Cleric]].''
*{{DamageInfo|count=3|die=8|type=Necrotic|per=turn}}
*Range: {{C|1=[[File:Range Icon.png|frameless|upright=0.1]] Self}}
*Area of Effect: {{C|1=[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
*Concentration: {{C|1=[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
*Saving Throw: {{C|1=[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}
{| class="wikitable" role="presentation"
|[[File:Spirit Guardians Icon.png|frameless|25x25px]]<b> Aura: Spirit Guardian</b>
|-
|{{C|1=[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
*Protected by spirits. Nearby enemies take <code><span style="color:#66cc66">3d8 Necrotic</span></code> damage per turn.
*On a successful save, target still takes half damage.
|}
==At Higher Levels==
When the spell is cast using a 4th Level spell slot or higher, damage increases by <code><span style="color:#66cc66">1d8 Necrotic</span></code> damage for each spell slot level above 3rd.

Latest revision as of 20:00, 27 April 2024

This page is about the necrotic variant of the spell, Spirit Guardians. For other similar pages, see Spirit Guardians (disambiguation).
Spirit Guardians.webp

Spirit Guardians: Necrotic is a level 3 conjuration spell. This spell is a variation of the spell Spirit Guardians. This variant deals Damage TypesNecrotic damage as well as slows the Movement of nearby enemies.

Description

Call forth spirits to protect the area around you.

Nearby enemies take 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

Caster can't become Invisible Invisible while Concentrating on this spell.

Properties

Cost
Action + Level 3 Spell Slot
Damage
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic
Details
WIS Save (Spell save DC) (On Save: Targets still take half damage.)
 Range: Self
AoE: 3 m / 10 ft (Radius)
Concentration Concentration

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Damage TypesNecrotic damage for each spell slot level above 3rd.

Condition: Spirit Guardians Aura

Spirit Guardians Aura Spirit Guardians Aura

Duration: 10 turns

Spell save DC  Wisdom saving throw

  • Spirits protect the affected entity.
  • Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

How to learn

This spell is a variation of:
Spirit Guardians Spirit Guardians

External Links[edit | edit source]