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Fear: Difference between revisions
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{{SpellPage | |||
| name = Fear | |||
| image = Fear.webp | |||
| level = 3 | |||
| school = Illusion | |||
| ritual = | |||
| classes = Bard, Sorcerer, Warlock, Wizard | |||
| class learns at level 5 = Bard, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell | |||
| class learns at level 9 = Gloom Stalker | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| granted by items = Servitor of the Black Hand Gloves:Long Rest | |||
| summary = This spell allows spellcasters to terrify targets by projecting phantasmal images. | |||
| description = Targets drop everything and become {{Cond|Fearful}}: they have {{Disadvantage}} on [[Ability Check]]s and [[Attack Roll]]s. | |||
| extra description = If the target ends their turn where they can't see you, they can make another {{SavingThrow}} to shake off their fear. | |||
| cost = action, spell3 | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
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| extra damage save = | |||
| extra damage save effect = | |||
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| concentration = yes | |||
| save = WIS | |||
| range = self | |||
| range m = | |||
| range ft = | |||
| aoe = cone | |||
| aoe m = 9 | |||
| aoe ft = 30 | |||
| condition = Fearful | |||
| condition duration = 2 | |||
| condition save = Wisdom | |||
| condition dc = caster | |||
| condition2 = Weapon Dropped! | |||
| condition2 duration = 1 | |||
| condition2 save = Wisdom | |||
| condition2 dc = caster | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = * This spell does not target allies who are included in the area of effect. | |||
| video = | |||
}} | |||
== External Links == | |||
* {{FRWiki|Fear|long}} | |||
* | |||
Latest revision as of 07:13, 15 August 2024
Fear is a level 3 illusion spell. This spell allows spellcasters to terrify targets by projecting phantasmal images.
Description
Targets drop everything and become : they have Disadvantage on Ability Checks and Attack Rolls.
If the target ends their turn where they can't see you, they can make another Saving throw to shake off their fear.
Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- WIS Save
- Range: Self
- AoE: 9 m / 30 ft (Cone)
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Fearful
Duration: 2 turns
Spell save DC Wisdom saving throw
- Has Disadvantage on Ability Checks and Attack rolls.
- It must run from the source of its fear and cannot take any additional actions.
- Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.
Condition: Weapon Dropped!
Duration: 1 turn
Spell save DC Wisdom saving throw
- An enemy has made you drop your weapon to the ground.
How to learn
Classes:
- Class Level 5: Bard, Sorcerer, Warlock, Wizard, and Trickery Domain (Domain Spell)
- Class Level 9: Gloom Stalker
Granted by the following items:
- Servitor of the Black Hand Gloves ( Recharge: Long rest)
Notes
- This spell does not target allies who are included in the area of effect.
External Links[edit | edit source]
- Fear on the Forgotten Realms Wiki