Ad placeholder

Wild Shape: Owlbear: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
(Switched to a transcluded table to avoid having to use ugly workarounds)
 
(4 intermediate revisions by 3 users not shown)
Line 10: Line 10:


{{AttributeBlock|20|12|17|hp=65|ac=15}}
{{AttributeBlock|20|12|17|hp=65|ac=15}}
The owlbear also gains 3 {{r|rage|forceplural=yes}} for {{SAI|Enrage}}.
{{clear}}
{{clear}}
=== Abilities ===
=== Abilities ===
{{feature box|Claws (Owlbear)}}
{{feature box|Crushing Flight}}
{{feature box|Rupture}}
{{feature box|Enrage}}


==== {{SAI|Claws (Owlbear)|Claws|w=40}} ====
| higher levels = The hit points and damage of the owlbear form increase with druid levels, as shown in the table below: {{:Wild Shape: Owlbear table}}
* Attack a creature to deal {{DamageText|2d8 + Strength Modifier|Slashing}} damage.
| condition = Wild Shape: Owlbear
 
==== {{SAI|Crushing Flight|w=40}} ====
* Leap at a target to bite it, dealing {{DamageText|2d8|Bludgeoning}}, and knock it {{Cond|Prone}}.
 
==== {{SAI|Rupture|w=40}} ====
* Rupture the earth, causing debris to tear through nearby objects and creatures dealing {{DamageText|2d8 + 1d8|Bludgeoning}} damage.
 
==== {{SAI|Enrage|w=40}} ====
* Give in to the owlbear's base instincts to increase your [[Strength]] by 2 and possibly make nearby creatures {{Cond|Fearful}}
| higher levels = *At Level 8, the maximum HP becomes 78
*At Level 10, the maximum HP becomes 94.
*At Level 12, the maximum HP becomes 112.
| variant of = Wild Shape
| variant of = Wild Shape
| class learns at level 6 = Druid
| class learns at level 6 = Druid
| notes = * The Owlbear will use [[Crushing_Flight|Crushing Flight]] to jump by default, including in passive pathing (i.e. when following the main character). This can cause unexpected damage to nearby NPCs, turning them hostile. Thus, it is advised to turn back into Druid form in towns in order to prevent accidentally provoking the entire village.
}}
}}


{{DruidNavbox}}
{{DruidNavbox}}

Latest revision as of 00:44, 2 June 2024

Wild Shape Owlbear.webp

Wild Shape: Owlbear is a Wild Shape form available to Druids.

Description

Take the shape of an Owlbear that can Rupture Rupture the ground and become Enraged Enraged.

Your owlbear shape has a starting health of HP Icon.png 65 hit points that increases every two druid levels.

Properties

Cost:
Action + Wild Shape Charge
Details:
Owlbear Portrait.png

Owlbear shape has the following physical attributes:

STR

20
(+5)

DEX

12
(+1)

CON

17
(+3)

HP Icon.png Hit Points

65

Creature AC Icon.png Armour Class

15

The owlbear also gains 3 Rage Charges for Enrage Enrage.

Abilities

Claws Bear.webp
Claws Claws ()

Lash out with deadly claws and push the target back 1.5 m / 5 ft.

 Melee: 1.5 m / 5  ft
Jump.webp
Crushing Flight Crushing Flight ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning

Leap at a target to bite it and knock it Prone Prone

STR Save
 Range: 21 m / 70 ft
Generic Damage.webp
Rupture Rupture ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning

Rupture the earth, causing debris to tear through nearby objects and creatures.

STR Save
 Range: Self
AoE: 4 m / 30 ft (Radius)
Rage Bear Heart.webp
Enrage Enrage ()
Give in to the owlbear's base instincts to increase your Strength and Constitution by 2, gain HP Icon.png 12 temporary hit points, and possibly make nearby creatures Fearful Fearful. This enraged state will end early if the temporary hit points are lost.
CON Save
AoE: 4 m / 13 ft (Radius)

At Higher Levels

The hit points and damage of the owlbear form increase with druid levels, as shown in the table below:

Druid level Hit points Bonus damage
Claws Claws Crushing Flight Crushing Flight Rupture Rupture
6 65 1d4 1d4 1d4
8 78 1d6 1d6 1d6
10 94 1d6 1d6 1d6
12 112 1d8 1d8 1d8

Condition: Wild Shape: Owlbear

Wild Shape: Owlbear Wild Shape: Owlbear
  • Wild shaped into an Owlbear

How to learn

Classes:

This action is a variation of:
Wild Shape Wild Shape

Notes

  • The Owlbear will use Crushing Flight to jump by default, including in passive pathing (i.e. when following the main character). This can cause unexpected damage to nearby NPCs, turning them hostile. Thus, it is advised to turn back into Druid form in towns in order to prevent accidentally provoking the entire village.