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Knock Unconscious: Difference between revisions
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{{Action page | {{Action page | ||
| summary = '''Knock Unconscious''' is a [[class action]] that deals minor, non-lethal damage. [[Marcus]] will use it when trying to capture [[Isobel]]. | | summary = '''Knock Unconscious''' is a [[class action]] that deals minor, non-lethal damage. [[Marcus Falgor|Marcus]] will use it when trying to capture [[Isobel Thorm|Isobel]]. | ||
| description = Make a non-lethal attack against a creature. | | description = Make a non-lethal attack against a creature. | ||
| extra description = If the attack would kill the creature, you [[Knocked Out (Condition)|Knock it Out]] instead. | | extra description = If the attack would kill the creature, you [[Knocked Out (Condition)|Knock it Out]] instead. | ||
Line 15: | Line 15: | ||
| range = melee | | range = melee | ||
| condition = Knocked Out | | condition = Knocked Out | ||
| used by creatures = Marcus | | used by creatures = Marcus Falgor | ||
}} | }} |
Latest revision as of 19:19, 26 August 2024
Knock Unconscious is a class action that deals minor, non-lethal damage. Marcus will use it when trying to capture Isobel.
Description
Make a non-lethal attack against a creature.
If the attack would kill the creature, you Knock it Out instead.
Knocking companions unconscious will Down them.
Properties
- Cost:
- Action
- Damage:
- 1d4 (1~4) Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
Condition: Knocked Out
- Affected entity can't move or take actions, bonus actions or reactions.
- Will disappear permanently after a Long Rest unless it was Temporarily Hostile.
How to learn
Used by creatures: Marcus Falgor