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Telekinesis: Difference between revisions

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(Mention that telekinesis can let you loot bodies you've thrown into chasms.)
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| ritual =  
| ritual =  
| classes = Sorcerer, Wizard, Cleric
| classes = Sorcerer, Wizard, Cleric
| class learns at level 9 = Sorcerer, Wizard, Knowledge Domain, Great Old One
| class learns at level 9 = Sorcerer, Wizard, Knowledge Domain, The Great Old One
| class learns at level 2 =  
| class learns at level 2 =  
| races =  
| races =  
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| race learns at level 2 =  
| race learns at level 2 =  
| summary = This spell allows spellcasters to throw creatures and objects around with only their mind.
| summary = This spell allows spellcasters to throw creatures and objects around with only their mind.
| description = Throw a creature or object up to {{Distance|m=18|ft=60}} with a thought. Once per turn, you can use Telekinesis again without expending a [[Spells#Spell Slots|Spell Slot]]. Heavier items deal more damage when thrown in this manner. Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis.  
| description = Throw a creature or object up to {{Distance|m=18|ft=60}} with a thought. Once per turn, you can use Telekinesis again without expending a [[Spells#Spell Slots|Spell Slot]].
 
| extra description = Heavier items deal more damage.  
{{Duration|10}}
| cost = action, spell5
| cost = action, spell5
| attack roll =  
| attack roll =  
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| condition duration = 10
| condition duration = 10
| condition save = Strength
| condition save = Strength
| condition dc = caster
| area =  
| area =  
| area category =  
| area category =  
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| granted by items = Hr'a'cknir Bracers:Short Rest, Tressym Collar:Long Rest
| granted by items = Hr'a'cknir Bracers:Short Rest, Tressym Collar:Long Rest
| higher levels =  
| higher levels =  
| notes =  
| notes = * Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis.
 
 
| video = Telekenisis Visuals.mp4
| video = Telekenisis Visuals.mp4
}}
}}

Latest revision as of 08:05, 15 August 2024

Telekinesis.webp

Telekinesis is a level 5 transmutation spell. This spell allows spellcasters to throw creatures and objects around with only their mind.

Description

Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot.

Heavier items deal more damage.

Properties

Cost
Action + Level 5 Spell Slot
Details
STR Save
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Telekinesis

Telekinesis Telekinesis

Duration: 10 turns

Spell save DC  Strength saving throw

  • Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot

How to learn

Classes:

Granted by the following items:

Notes

  • Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis.

Visuals

External Links[edit | edit source]