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Magic Initiate: Cleric: Difference between revisions
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Magic Initiate: Cleric''' is a Passive Feature provided by the [[Feat]] of the same name. It grants you spells and cantrips from that particular class. | | summary = '''Magic Initiate: Cleric''' is a Passive Feature provided by the [[Feat]] of the same name. It grants you spells and cantrips from that particular class. | ||
| description = You | | description = You have learnt 2 cantrips and a Level 1 spell from the [[List of Cleric spells|Cleric spell list]]. | ||
| extra description = You can cast the Level 1 spell once per [[Long Rest]]. Your [[Spellcasting Modifier]] for all 3 spells is {{Ability|Wisdom}}. | |||
| image = Magic Initiate Cleric.webp | | image = Magic Initiate Cleric.webp | ||
| icon = Magic Initiate Cleric Icon.webp | | icon = Magic Initiate Cleric Icon.webp |
Latest revision as of 07:44, 15 June 2024
Magic Initiate: Cleric is a Passive Feature provided by the Feat of the same name. It grants you spells and cantrips from that particular class.
Description
You have learnt 2 cantrips and a Level 1 spell from the Cleric spell list.
You can cast the Level 1 spell once per Long Rest. Your Spellcasting Modifier for all 3 spells is .
How to learn
Granted by the feats: Magic Initiate: Cleric (Feat)
Bugs
- This feat has an unlisted effect that increases the maximum AC bonus from Dexterity while wearing Medium Armour from +2 to +3. This effect is equivalent to the Medium Armour Master feat. Also like that feat, this effect will break the Exotic Material feature of certain Medium Armours.