Ad placeholder
Command: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Fiend linked to creature type instead of subclass) |
||
(25 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{SpellPage | |||
| name = Command | |||
| image = Command Halt.webp | |||
| controller icon = Command Halt Icon.webp | |||
| icon = Command Halt Unfaded Icon.webp | |||
| level = 1 | |||
| school = Enchantment | |||
| classes = Cleric, Paladin | |||
| class learns at level 1 = Cleric, The Fiend | |||
| class learns at level 2 = Paladin | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| granted by feats = Magic Initiate: Cleric | |||
| granted by items = Gauntlet of the Tyrant:Long Rest, Netherstone-Studded Gauntlet:Long Rest, Salty Scimitar(rrr):Long Rest | |||
| races = | |||
| summary = This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon. | |||
| description = Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a {{SavingThrow|Wisdom}} in order to resist the effects. | |||
| cost = action, spell1 | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| concentration = | |||
| save = WIS | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | |||
| variants = Command: Approach, Command: Drop, Command: Flee, Command: Grovel, Command: Halt | |||
| notes = | |||
| video = | |||
}} | |||
== External Links == | |||
* {{FRWiki|Command|long}} | |||
Latest revision as of 10:56, 30 July 2024
Command is a level 1 enchantment spell. This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.
Description
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects.
Properties
At higher levels
Upcast: Affects an additional target for each Spell Slot Level above 1st.Variants
How to learn
Classes:
- Class Level 2: Paladin
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Gauntlet of the Tyrant ( Recharge: Long rest)
- Netherstone-Studded Gauntlet ( Recharge: Long rest)
- Salty Scimitar(rrr) ( Recharge: Long rest)
External Links[edit | edit source]
- Command on the Forgotten Realms Wiki