Ad placeholder
Divine Strike: Lightning (Melee): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
HiddenDragon (talk | contribs) m (Removed class templates) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Weapon action page | {{Weapon action page | ||
| summary = '''Divine Strike: Lightning (Melee)''' is a | | summary = '''Divine Strike: Lightning (Melee)''' is a [[Nature Domain]] Cleric weapon action and reaction that deals extra Lightning damage upon a melee weapon strike. | ||
| description = Once per turn deal {{DamageText|1d8|Lightning}} in addition to your weapon's damage when you make a melee attack. | | description = Once per turn deal {{DamageText|1d8|Lightning}} in addition to your weapon's damage when you make a melee attack. | ||
| image = Divine Strike Lightning Melee.webp | | image = Divine Strike Lightning Melee.webp |
Latest revision as of 16:21, 29 July 2024
Divine Strike: Lightning (Melee) is a Nature Domain Cleric weapon action and reaction that deals extra Lightning damage upon a melee weapon strike.
Description
Once per turn deal 1d8Lightning in addition to your weapon's damage when you make a melee attack.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Lightning
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
- Recharge: Per turn
How to learn
This action is a variation of:
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
- Critical Hits will also double the damage die.
Bugs
- Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.