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Topple: Difference between revisions
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| damage = 1d4 | | damage = 1d4 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| attack roll = yes | |||
| save = DEX | |||
| save dc = weapon action | |||
| recharge = Short Rest | | recharge = Short Rest | ||
| cost = action | | cost = action | ||
| condition = Prone | | condition = Prone | ||
| condition save = DEX | | condition save = DEX | ||
| condition dc = weapon action | |||
| condition duration = 1 | | condition duration = 1 | ||
}} | }} | ||
[[Category:Sources of Bludgeoning damage]] | [[Category:Sources of Bludgeoning damage]] |
Latest revision as of 17:59, 18 May 2024
Topple is a weapon action available to characters proficient in and wielding a quarterstaff in their main hand.
Description
Swipe at a creature to knock it Prone.
Properties
- Cost
Action
- Damage
1d4 (1~4)
Bludgeoning
- Details
Attack roll
DEX Save (Weapon action DC)
Range: Normal weapon range
Recharge: Short rest
Condition: Prone
Duration: 1 turn
Weapon action DC Dexterity saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Granted by wielding the following weapon types with proficiency: