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Divine Strike: Radiant (Melee): Difference between revisions

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{{Weapon action page
{{Weapon action page
| summary = '''Divine Strike: Radiant (Melee)''' is a {{Class|Life Domain}} Weapon Action and Reaction that deals extra Radiant damage upon a melee weapon strike.
| summary = '''Divine Strike: Radiant (Melee)''' is a [[Life Domain]] Cleric weapon action and reaction that deals extra Radiant damage upon a melee weapon strike.
| description = Hew into a foe with your weapon as it flames with an exquisite radiance.
| description = Hew into a foe with your weapon as it flames with an exquisite radiance.
| image = Divine Strike Radiant Melee.webp
| image = Divine Strike Radiant Melee.webp
Line 18: Line 18:
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]].
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]].
* Critical Hits will also double the damage die.
* Critical Hits will also double the damage die.
* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
| bugs =
* Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.
}}
}}
{{ClericNavbox}}
{{ClericNavbox}}

Latest revision as of 16:23, 29 July 2024

Divine Strike Radiant Melee.webp

Divine Strike: Radiant (Melee) is a Life Domain Cleric weapon action and reaction that deals extra Radiant damage upon a melee weapon strike.

Description

Hew into a foe with your weapon as it flames with an exquisite radiance.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Details
Attack roll
 Melee: 1.5 m / 5  ft
Recharge: Per turn

How to learn

This action is a variation of:
Divine Strike: Radiant Divine Strike: Radiant

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
  • Critical Hits will also double the damage die.

Bugs

  • Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.