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Flame Blade: Difference between revisions
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| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to summon a fiery scimitar in their free hand that sheds bright light. Casters can make a melee weapon attack with the blade to deal Fire damage to enemies. | | summary = This spell allows spellcasters to summon a fiery scimitar in their free hand that sheds bright light. Casters can make a melee weapon attack with the blade to deal Fire damage to enemies. | ||
| description = Conjure a flaming {{RarityItem|Flame Blade (weapon)|25|alias=Scimitar}} in your hand that deals {{DamageText|3d6|Fire}} damage. It sheds a bright light in a {{Distance|m=3|ft=10}} radius and a dim light in a {{Distance|m=6|ft=20}} radius. | | description = Conjure a flaming {{RarityItem|Flame Blade (weapon)|25|alias=Scimitar}} in your hand for 10 turns that deals {{DamageText|3d6|Fire}} damage. It sheds a bright light in a {{Distance|m=3|ft=10}} radius and a dim light in a {{Distance|m=6|ft=20}} radius. | ||
| extra description = The blade can be unequipped and equipped again, but has to stay on the spellcaster's person. | |||
| cost = bonus | | cost = bonus | ||
| attack roll = | | attack roll = | ||
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| variants = | | variants = | ||
| notes = * The blade can be equipped in either the main hand or the off hand, and can be unequipped, but must stay on the spellcaster's person. The blade has no [[Weapon Actions]] tied to it other than basic attack. | | notes = * The blade can be equipped in either the main hand or the off hand, and can be unequipped, but must stay on the spellcaster's person. The blade has no [[Weapon Actions]] tied to it other than basic attack. | ||
* The blade uses the spellcaster's [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] ([[Wisdom]] for [[Druid]]s or | ** However, having the hireling [[Danton]] cast the spell, immediately recalling his soul, and hiring him again will create a permanent [[Flame Blade (weapon)|Flame Blade]] that can be wielded by any other party member; this version of the blade performs up to (5d6 + Strength modifier) [[Fire]] damage and is the only [[scimitar]] without the [[finesse]] property. | ||
* The blade uses the spellcaster's [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] ([[Wisdom]] for [[Druid]]s or Charisma for [[Tiefling]]s) for {{Attack Roll}}s instead of [[Strength]] or [[Dexterity]], but as with most spell attacks no modifier is added to the [[Damage Roll]]. | |||
** Note that when learned as a Druid, the caster's current Spellcasting Ability is the Spellcasting Ability of the class the caster most recently took a first level in, and so is not necessarily always Wisdom. | |||
** Charisma will always be the spellcasting ability for the version learned by Tieflings. | |||
* When the spell ends, the caster will automatically re-equip the weapon they had equipped when they cast the spell, without costing an Action Point. | * When the spell ends, the caster will automatically re-equip the weapon they had equipped when they cast the spell, without costing an Action Point. | ||
* If the caster is wielding a Light weapon in their main hand | * If the caster is wielding a Light weapon in their main hand (or has the Dual Wielder feat and is wielding a non-Two-Handed weapon in their main hand), the blade will be dual wielded with that main-hand weapon: | ||
* The incantation for Flame Blade is '' | ** If the caster was already wielding a weapon in their off hand when the spell was cast, the blade will replace that off hand weapon. When the spell ends like this (with the blade in the off hand), the weapon that was previously in the off hand will NOT be re-equipped, and the off hand is left empty. | ||
** If instead the off hand was empty when the spell was cast, the blade will be summoned in the main hand, and the weapon that was previously equipped in the main hand will be moved to the off hand. When the spell ends like this, that original weapon will be moved back to the main hand, with the off hand now empty. | |||
* The incantation for Flame Blade is ''para bellum'', Latin for "prepare for war". | |||
| video = | | video = | ||
| race learns at level 5 = Mephistopheles Tiefling | | race learns at level 5 = Mephistopheles Tiefling |
Latest revision as of 15:54, 26 June 2024
For the weapon conjured by this spell, see Flame Blade (weapon).
Flame Blade is a level 2 evocation spell. This spell allows spellcasters to summon a fiery scimitar in their free hand that sheds bright light. Casters can make a melee weapon attack with the blade to deal Fire damage to enemies.
Description
Conjure a flaming Scimitar in your hand for 10 turns that deals 3d6Fire damage. It sheds a bright light in a 3 m / 10 ft radius and a dim light in a 6 m / 20 ft radius.
The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.
Properties
- Cost
- Bonus action
- Details
- Range: Self
At higher levels
Upcast: When this spell is cast at 4th Level or higher, damage increases by 1d6Fire for every two Spell Slot Levels above 2nd.How to learn
Classes:
- Class Level 3: Druid
Races:
- Character level 5: Mephistopheles Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Granted by the following items:
- Elixir of Tiefling Vice ( Recharge: Single use)
Notes
- The blade can be equipped in either the main hand or the off hand, and can be unequipped, but must stay on the spellcaster's person. The blade has no Weapon Actions tied to it other than basic attack.
- However, having the hireling Danton cast the spell, immediately recalling his soul, and hiring him again will create a permanent Flame Blade that can be wielded by any other party member; this version of the blade performs up to (5d6 + Strength modifier) Fire damage and is the only scimitar without the finesse property.
- The blade uses the spellcaster's Spellcasting Ability (Wisdom for Druids or Charisma for Tieflings) for Attack rolls instead of Strength or Dexterity, but as with most spell attacks no modifier is added to the Damage Roll.
- Note that when learned as a Druid, the caster's current Spellcasting Ability is the Spellcasting Ability of the class the caster most recently took a first level in, and so is not necessarily always Wisdom.
- Charisma will always be the spellcasting ability for the version learned by Tieflings.
- When the spell ends, the caster will automatically re-equip the weapon they had equipped when they cast the spell, without costing an Action Point.
- If the caster is wielding a Light weapon in their main hand (or has the Dual Wielder feat and is wielding a non-Two-Handed weapon in their main hand), the blade will be dual wielded with that main-hand weapon:
- If the caster was already wielding a weapon in their off hand when the spell was cast, the blade will replace that off hand weapon. When the spell ends like this (with the blade in the off hand), the weapon that was previously in the off hand will NOT be re-equipped, and the off hand is left empty.
- If instead the off hand was empty when the spell was cast, the blade will be summoned in the main hand, and the weapon that was previously equipped in the main hand will be moved to the off hand. When the spell ends like this, that original weapon will be moved back to the main hand, with the off hand now empty.
- The incantation for Flame Blade is para bellum, Latin for "prepare for war".
External Links[edit | edit source]
- Flame blade on the Forgotten Realms Wiki