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Destructive Wave: Necrotic: Difference between revisions
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{{ | {{Feature page | ||
| type = spell | |||
| uid = Shout_DestructiveWave_Necrotic | |||
| level = 5 | |||
| school = Evocation | |||
| summary = This spell allows the caster to create a massive shockwave that damages enemies and can possibly knock them prone. | |||
| description = Emit a shockwave of malevolent thunder that damages nearby enemies and possibly knocks them {{Cond|Prone}}. | |||
| image = Destructive Wave.webp | | image = Destructive Wave.webp | ||
| controller icon = Destructive Wave Icon.webp | | controller icon = Destructive Wave Icon.webp | ||
| icon = Destructive Wave Unfaded Icon.webp | | hotbar icon = Destructive Wave Unfaded Icon.webp | ||
| | | damage 1 = 5d6 | ||
| | | damage 1 type = Thunder | ||
| | | damage 2 = 5d6 | ||
| | | damage 2 type = Necrotic | ||
| cost = action, spell5 | | cost = action, spell5 | ||
| save = CON | | save = CON | ||
| on save = Targets still take half damage. | | on save = Targets still take half damage. | ||
| range m = 9 | | range m = 9 | ||
| | | variant of = Destructive Wave | ||
| condition = Prone | | condition = Prone | ||
| condition dc = caster | |||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = Constitution | | condition save = Constitution | ||
}} | }} | ||
== External | == External links == | ||
* {{FRWiki|Destructive wave|long}} | * {{FRWiki|Destructive wave|long}} |
Latest revision as of 23:26, 14 February 2025
Destructive Wave: Necrotic is a level 5 evocation spell. This spell allows the caster to create a massive shockwave that damages enemies and can possibly knock them prone.
Description
Emit a shockwave of malevolent thunder that damages nearby enemies and possibly knocks them .Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Prone
Duration: 1 turn
Spell save DC Constitution saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
This spell is a variation of: