Ad placeholder
Consume Souls: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) mNo edit summary |
m (Added missing range in feet) |
||
Line 9: | Line 9: | ||
Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way. | Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way. | ||
| range m = 30 | | range m = 30 | ||
| range ft = 100 | |||
| recharge = per turn | | recharge = per turn | ||
| damage = 3d6 | | damage = 3d6 |
Latest revision as of 22:36, 20 October 2024
Consume Souls is a bonus action available to Raphael, that lets him absorb souls from Soul Pillars to regain hit points and restore .
Description
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.
Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.
Properties
- Cost:
- Bonus action
- Healing:
- 3d6 (3~18) hit points per Pillar
- Details:
- Range: 30 m / 100 ft
- Recharge: per turn
Condition: Soul Charges
- Raphael has soul(s) to spend on powerful spells.
How to learn
Used by creatures: Raphael
Notes
- As of Patch #4, while Explorer Mode Raphael will do 3d6Force damage to each Pillar of Soul when using this action.