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Reposition Malefactor: Difference between revisions
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(Removed not on autoresolve behaviour. The change was made to the Steel Watcher's version of Reposition Malefactor and did not carry over to the weapon action version.) |
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{{ | {{Weapon action page | ||
|name=Reposition Malefactor | |name=Reposition Malefactor | ||
|image = Reposition Malefactor.webp | |image = Reposition Malefactor.webp | ||
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* The {{Saving throw|dex}} to avoid the attack has a fixed DC of 15, but in the combat log, it shows a potentially incorrect calculation involving your [[Difficulty Class|spell DC]]. (For example: 8 (Base DC) + 5 (Charisma) + 4 (Proficiency) = 15). | * The {{Saving throw|dex}} to avoid the attack has a fixed DC of 15, but in the combat log, it shows a potentially incorrect calculation involving your [[Difficulty Class|spell DC]]. (For example: 8 (Base DC) + 5 (Charisma) + 4 (Proficiency) = 15). | ||
* Unlike most weapon actions, '''Reposition Malefactor''' does not need to recharge. | * Unlike most weapon actions, '''Reposition Malefactor''' does not need to recharge. | ||
}} | }} |
Latest revision as of 19:08, 10 June 2024
Reposition Malefactor is a weapon action granted by Hellfire Engine Crossbow.
Description
Pulls the creature 9 m / 30 ft closer to you if it fails a DC 15 Dex saving throw.
Properties
How to learn
Granted by the weapons:
Notes
- Reposition Malefactor does not use an Attack roll to determine if it hits.
- The Dexterity saving throw to avoid the attack has a fixed DC of 15, but in the combat log, it shows a potentially incorrect calculation involving your spell DC. (For example: 8 (Base DC) + 5 (Charisma) + 4 (Proficiency) = 15).
- Unlike most weapon actions, Reposition Malefactor does not need to recharge.