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Ray of Sickness: Difference between revisions
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{{SpellPage | |||
| name = Ray of Sickness | |||
| image = Ray of Sickness.webp | |||
| level = 1 | |||
| school = Necromancy | |||
| ritual = | |||
| classes = Sorcerer, Wizard | |||
| class learns at level 1 = Sorcerer, Wizard, Draconic Bloodline:Green/Poison | |||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard | |||
| granted by items = Markoheshkir:Short Rest, Staff of Crones:Short Rest | |||
| other ways to learn = * Granted to [[Warlock]]s who choose the [[Eldritch Invocation]] {{Pass|Book of Ancient Secrets}} at level 7+. When gained in this way, the spell can be cast once per [[Long Rest]] and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | |||
| summary = This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals {{DamageType|Poison}} damage, and potentially Poisons them. | |||
| description = Possibly {{Cond|Poisoned|Poisons}} the target. | |||
| cost = action, spell1 | |||
| attack roll = yes | |||
| damage = 2d8 | |||
| damage modifier = | |||
| damage type = Poison | |||
| damage save = | |||
| damage save effect = negate | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| save = CON | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Poisoned | |||
| condition duration = 2 | |||
| condition save = CON | |||
| condition dc = caster | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
[[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Poison}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | |||
| notes = | |||
| video = Ray of Sickness Visuals.mp4 | |||
}} | |||
== External Links == | |||
* {{FRWiki|Ray of sickness|long}} | |||
[[Category:Poison Damage]] | |||
[[Category:Sources of Poison damage]] | |||
{{ | |||
Latest revision as of 22:37, 19 August 2024
Ray of Sickness is a level 1 necromancy spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage, and potentially Poisons them.
Description
Possibly the target.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage
- 2d8 (2~16) Poison
- Details
- Attack roll
- CON Save
- Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Poison damage for each Spell Slot Level above 1st.Condition: Poisoned
Duration: 2 turns
Spell save DC Constitution saving throw
- Suffers Disadvantage on Attack rolls and Ability Checks.
How to learn
Classes:
- Class Level 1: Sorcerer, Wizard, and Draconic Bloodline (Green/Poison)
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)
- Staff of Crones ( Recharge: Short rest)
Other ways to learn:
- Granted to Warlocks who choose the Eldritch Invocation at level 7+. When gained in this way, the spell can be cast once per Long Rest and doesn't expend Spell Slots.