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Ensnaring Strike: Difference between revisions
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(Added page that combines both melee and ranged variants for convenience linking to the spell) Tags: Mobile edit Mobile web edit |
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{{SpellPage | |||
| name = Ensnaring Strike | |||
| image = Ensnaring Strike Ranged.webp | |||
| controller icon = Ensnaring Strike Ranged Icon.webp | |||
| icon = Ensnaring Strike Ranged Unfaded Icon.webp | |||
| level = 1 | |||
| school = Conjuration | |||
| ritual = | |||
| classes = Ranger | |||
| class learns at level 2 = Ranger | |||
| class learns at level 3 = Oath of the Ancients:Oath Spell | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to use weapon attacks to ensnare enemies with thorny vines and deal {{DamageColor|Piercing|Piercing}} damage to them each turn. | |||
| description = Your attack summons thorny vines, dealing {{DamageColor|Physical|Weapon Damage}} and possibly [[Ensnared (Condition)|Ensnaring]] your target. | |||
[[ | Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines. | ||
| cost = action | |||
| hit cost = bonus, spell1 | |||
| attack roll = yes | |||
| damage = weapon | |||
| damage modifier = | |||
| damage type = Weapon | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | |||
| save = STR | |||
| range = | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Ensnared | |||
| condition duration = 10 | |||
| condition save = Strength | |||
| condition dc = caster | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: [[Ensnared (Condition)|Ensnared]] condition deals an extra {{DamageText|1d6|Piercing}} damage per level. | |||
| variants = Ensnaring Strike (Ranged), Ensnaring Strike (Melee) | |||
| notes = Using Ensnaring Strike triggers {{SAI|Extra Attack}} | |||
| video = | |||
}} | |||
== External Links == | |||
* {{FRWiki|Ensnaring strike|long}} | |||
| | |||
}} | |||
[[Category:Sources of Piercing damage]] | |||
Latest revision as of 19:22, 24 April 2024
Ensnaring Strike is a level 1 conjuration spell. This spell allows spellcasters to use weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
Description
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Properties
- Cost
- Action
- Cost on hit
- Bonus action + Level 1 Spell Slot
- Damage
- Normal weapon damage
- Details
- Attack roll
- STR Save
- Concentration
At higher levels
Upcast: Ensnared condition deals an extra 1d6Piercing damage per level.Variants
Condition: Ensnared
Duration: 10 turns
Spell save DC Strength saving throw
- Cannot move and takes 1d6Piercing damage per turn.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws have Disadvantage.
How to learn
Notes
Using Ensnaring Strike triggers