Talk:Ring of Spiteful Thunder: Difference between revisions
(→Any damage seems to work: new section) |
(→Any damage seems to work: Reply) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 2: | Line 2: | ||
UUID creates a false version of the ring, not the actual ring, when spawned using a mod that allows you to summon items. This means the UUID is likely incorrect and the correct UUID needs to be found. | UUID creates a false version of the ring, not the actual ring, when spawned using a mod that allows you to summon items. This means the UUID is likely incorrect and the correct UUID needs to be found. | ||
--- | |||
Using CheatEngine, the UUID is marked as "Item: MAG_Thunder_InflictDazeOnThunderDamage_Ring_0915e107-318b-fb08-3017-31295aa56ac2 | |||
Template: MAG_Thunder_InflictDazeOnThunderDamage_Ring_5c05ff73-9d0d-4d58-b93a-e4b448a1e388 " which is the same as we have here - that is to say, for some reason the give item command for this UUID is bugged and gives a version without the enchantment. (Item number included just for posterity - the UUID number to spawn items is always the Template number). | |||
So yes, it appears to technically be the correct UUID, but the ID itself is bugged. Very bizarre. I know the Eversight Ring has a similar issue. | |||
== Any damage seems to work == | == Any damage seems to work == | ||
I have this ring on Gale, and it seems that any kind of damage triggers the Daze effect on targets who have Reverbating, not only Thunder damage. [[Special:Contributions/37.65.63.30|37.65.63.30]] 03:45, 31 March 2024 (CEST) | I have this ring on Gale, and it seems that any kind of damage triggers the Daze effect on targets who have Reverbating, not only Thunder damage. [[Special:Contributions/37.65.63.30|37.65.63.30]] 03:45, 31 March 2024 (CEST) | ||
:Reverberation does thunder damage if the target succeeds their saving throw at 5 stacks, also their reverberation stacks are only removed after rolling for the saving throw. | |||
:In other words if your attack added a stack of reverberation, the ring might be proc'ing off the Reverberation effect itself. [[Special:Contributions/24.86.134.20|24.86.134.20]] 03:53, 14 November 2024 (CET) |
Latest revision as of 03:53, 14 November 2024
UUID is wrong[edit source]
UUID creates a false version of the ring, not the actual ring, when spawned using a mod that allows you to summon items. This means the UUID is likely incorrect and the correct UUID needs to be found.
--- Using CheatEngine, the UUID is marked as "Item: MAG_Thunder_InflictDazeOnThunderDamage_Ring_0915e107-318b-fb08-3017-31295aa56ac2 Template: MAG_Thunder_InflictDazeOnThunderDamage_Ring_5c05ff73-9d0d-4d58-b93a-e4b448a1e388 " which is the same as we have here - that is to say, for some reason the give item command for this UUID is bugged and gives a version without the enchantment. (Item number included just for posterity - the UUID number to spawn items is always the Template number). So yes, it appears to technically be the correct UUID, but the ID itself is bugged. Very bizarre. I know the Eversight Ring has a similar issue.
Any damage seems to work[edit source]
I have this ring on Gale, and it seems that any kind of damage triggers the Daze effect on targets who have Reverbating, not only Thunder damage. 37.65.63.30 03:45, 31 March 2024 (CEST)
- Reverberation does thunder damage if the target succeeds their saving throw at 5 stacks, also their reverberation stacks are only removed after rolling for the saving throw.
- In other words if your attack added a stack of reverberation, the ring might be proc'ing off the Reverberation effect itself. 24.86.134.20 03:53, 14 November 2024 (CET)