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Spellmight: Difference between revisions

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| description = When casting a spell that requires an {{Attack Roll}}, you can take a -5 penalty to the roll to deal an additional {{DieIcon|d8|Piercing}} 1d8 damage.
| description = When casting a spell that requires an {{Attack Roll}}, you can take a -5 penalty to the roll to deal an additional {{DieIcon|d8|Piercing}} 1d8 damage.
| toggleable = yes
| toggleable = yes
| notes = The Spellmight passive will add its damage to any smites that count as spells (all except Divine Smite) while not applying the -5 to hit penalty to them.
| notes = * The Spellmight passive will add its damage bonus to any [[smite]] that counts as a spell (all except [[Divine Smite]]) while also not applying the -5 to hit penalty.
}}
}}

Latest revision as of 23:02, 23 October 2024

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Spellmight is a toggleable passive feature that allows a caster to steady their hand, dealing excellent damage if it hits,

Description

When casting a spell that requires an Attack roll, you can take a -5 penalty to the roll to deal an additional D8 Piercing.png 1d8 damage.

Details

Toggleable

How to learn

Granted by the equipment:

Notes

  • The Spellmight passive will add its damage bonus to any smite that counts as a spell (all except Divine Smite) while also not applying the -5 to hit penalty.