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Scar of Fury: Difference between revisions
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(Not on (lack of) interaction with critical hit immunity) |
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| image = Generic Damage.webp | | image = Generic Damage.webp | ||
| icon = Generic Damage Icon.webp | | icon = Generic Damage Icon.webp | ||
| summary = Scar of Fury is a passive feature that grants a creature a [[Critical Hit]] when their health is | | summary = Scar of Fury is a passive feature that grants a creature a [[Critical Hit]] when their health is below 40%. | ||
| description= Score a [[Critical Hit]] when you health is lower than 40%. | | description= Score a [[Critical Hit]] when you health is lower than 40%. | ||
| recharge = | | recharge = | ||
| used by creatures = Gandrel, Ulma | | used by creatures = Gandrel, Ulma | ||
| notes = * This effect doubles damage dice just like a normal critical hit does, but does not cause attacks to actually be classified as critical hits. Notably, this means that sources of [[Critical hit#Negating_critical_hits|critical hit immunity]] do not apply against this effect. | |||
}} | }} |
Latest revision as of 18:26, 11 October 2024
Scar of Fury is a passive feature that grants a creature a Critical Hit when their health is below 40%.
Description
Score a Critical Hit when you health is lower than 40%.
How to learn
Notes
- This effect doubles damage dice just like a normal critical hit does, but does not cause attacks to actually be classified as critical hits. Notably, this means that sources of critical hit immunity do not apply against this effect.