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Hunter's Mark: Difference between revisions

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| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =  
| races =  
| summary = This spell allows spellcasters to mark a creature as their prey and deal additional {{DamageType|Physical}} damage to the targeted creature.
| summary = This spell allows spellcasters to mark a creature as their prey and deal additional {{DamageType|Weapon}} damage to the targeted creature.
| description = Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack.
| description = Mark a creature as your quarry to deal an additional {{DamageText|1d6|Weapon}} damage whenever you hit it with a weapon attack.
 
| extra description = If the target dies before the spell ends, you can use {{SAI|Reapply Hunter's Mark}} to mark a new creature.
If the target dies before the spell ends, you can use {{SAI|Reapply Hunter's Mark}} to mark a new creature.
| cost = bonus, spell1
| cost = bonus, spell1
| range = ranged
| range = ranged
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| condition icon = Hunter's Mark Quarry Condition Icon.png
| condition icon = Hunter's Mark Quarry Condition Icon.png
| condition duration = until long rest
| condition duration = until long rest
| condition2 = Hunt Completed
| granted by items = Grymskull Helm:Long Rest, Hunting Shortbow:Long Rest
| granted by items = Grymskull Helm:Long Rest, Hunting Shortbow:Long Rest
| notes = * The [[Ranger's Companion|beast companions]] for the [[Beast Master]] [[Ranger]] all have a passive feature, [[Prey's Scent]], that causes this spell to improve their damage as well when their Ranger casts it.
| notes = * The [[Ranger's Companion|beast companions]] for the [[Beast Master]] [[Ranger]] all have a passive feature, [[Prey's Scent]], that causes this spell to improve their damage as well when their Ranger casts it.
* The incantation for Hunter's Mark is "Est praedae me", Latin for "you are my prey".
* The Latin incantations for Hunter's Mark are ''es praedae mei'' ("you are my prey") and ''mors certa'' ("certain death").
* The damage provided by this spell functions more like [[Sneak Attack]] than spell damage; as such, it does not provoke effects that activate on spell damage such as [[Spellsparkler]].
* Only the caster benefits from the extra weapon damage.
}}
}}



Latest revision as of 02:52, 25 July 2024

Hunter's Mark.webp

Hunter's Mark is a level 1 divination spell. This spell allows spellcasters to mark a creature as their prey and deal additional Damage TypesWeapon damage to the targeted creature.

Description

Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

Properties

Cost
Bonus action + Level 1 Spell Slot
Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Hunter's Mark Quarry

Hunter's Mark Quarry Hunter's Mark Quarry

Duration: Until Long rest

  • Affected entity suffers an additional 1d6Damage TypesWeapon damage if the spellcaster hits it with a weapon attack.

Condition: Hunt Completed

Hunt Completed Hunt Completed
  • Can use a bonus action to reapply Hunter's Mark to another target.

How to learn

Classes:

Granted by the following items:

Notes

  • The beast companions for the Beast Master Ranger all have a passive feature, Prey's Scent, that causes this spell to improve their damage as well when their Ranger casts it.
  • The Latin incantations for Hunter's Mark are es praedae mei ("you are my prey") and mors certa ("certain death").
  • The damage provided by this spell functions more like Sneak Attack than spell damage; as such, it does not provoke effects that activate on spell damage such as Spellsparkler.
  • Only the caster benefits from the extra weapon damage.

External Links[edit | edit source]