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Fiery Return: Difference between revisions
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(Notes and bugs to match the Pyroquickness Page) |
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| condition2 = Burning | | condition2 = Burning | ||
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* The conditions for activating Fiery Return are to deal fire damage with a non-cantrip spell {{em|or}} a melee spell attack roll. | |||
** Attacks with {{SAI|Flame Blade}} count as melee spell attacks so they trigger Fiery Return. However, this is not true of a permanent Flame Blade acquired though the exploit described [[Flame Blade#Notes|here]]. | |||
** The {{RarityItem|Daredevil Gloves}} can turn ranged spell attacks into melee spell attacks so cantrips like {{SAI|Fire Bolt}} {{em|can}} trigger Fiery Return when paired with the gloves. | |||
| bugs = | |||
* When triggering Fiery Return with a {{r|bonus}} (for example with {{SAI|Metamagic: Quickened Spell}}), the extra bonus action will be consumed immediately. | |||
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Latest revision as of 00:24, 22 July 2024
Fiery Return is a passive feature that grants extra bonus actions when you deal fire damage with a leveled spell.
Description
When you deal Fire damage with a non-cantrip spell, you yourself and gain an additional Bonus action this round.
Condition: Extra Bonus Action
Duration: 1 turn
- Grants an additional Bonus action on this turn.
Condition: Burning
Duration: 2 turns
- Takes 1d4Fire damage per turn.
- Can be removed with the Healing Potion or gaining . action, using a
- Immune from if .
- action can be used on Burning characters and/or objects.
How to learn
Granted by the equipment:
- Circlet of Fire (unobtainable)
- Pyroquickness Hat
Notes
- The conditions for activating Fiery Return are to deal fire damage with a non-cantrip spell or a melee spell attack roll.
- Attacks with here. count as melee spell attacks so they trigger Fiery Return. However, this is not true of a permanent Flame Blade acquired though the exploit described
- The Daredevil Gloves can turn ranged spell attacks into melee spell attacks so cantrips like can trigger Fiery Return when paired with the gloves.
Bugs
- When triggering Fiery Return with a Bonus action (for example with ), the extra bonus action will be consumed immediately.