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Divination School: Difference between revisions

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| image = Class Wizard Divination Badge Icon.png
| image = Class Wizard Divination Badge Icon.png
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{{SubclassQuote|quote=You peer through time itself and can sculpt the future, like temporal clay, into a more favourable form.|image=Class Wizard Divination Badge Icon.png}}
'''Divination School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in fates and knowledge. They can manipulate random outcomes and see the unseen.
'''Divination School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in fates and knowledge. They can manipulate random outcomes and see the unseen.
[[Category:Subclasses]]
 
== Subclass Features ==
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== Subclass features ==
{{SubclassNote|Wizard}}
{{SubclassNote|Wizard}}


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; {{SAI|Portent|w=40}}
; {{Pass|Portent|w=40}}
: Your dreams grant you glimpses that let you influence the future. After each [[Long Rest]] you gain two random '''Portent Dice'''. During the day, you can use your reaction to change the die of any [[Attack Roll]] or [[Saving Throw]] rolled within {{Range|m=18|ft=60}} of you to one of your '''Portent Dice'''. Each '''Portent Die''' can only be used once, and you lose your unused '''Portent Dice''' at the end of the day.
: Your dreams grant you glimpses that let you influence the future. After each [[Long Rest]] you gain two random '''Portent Dice'''. During the day, you can use your reaction to change the die of any [[Attack Roll]] or [[Saving Throw]] rolled within {{Range|m=18|ft=60}} of you to one of your '''Portent Dice'''. Each '''Portent Die''' can only be used once, and you lose your unused '''Portent Dice''' at the end of the day.


{{Level header|6}}
{{Level header|6}}


; {{SAI|Expert Divination|w=40}}
; {{Pass|Expert Divination|w=40}}
: You may gain an additional '''Portent Die:''' when taking a [[Short Rest]] you receive a [[Prophecy]]. Complete it to regain a missing Portent Die.
: You gain an additional '''Portent Die'''. When taking a [[Short Rest]] you receive a set of [[Prophecy|Prophecies]]. Complete them to regain missing Portent Dice.


{{Level header|10}}
{{Level header|10}}
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: Once per long rest, use an action to gain the ability to see {{Cond|Invisible}} creatures out to {{Range|m=9|ft=30}}, without expending a [[Spells#Spell Slots|Spell Slot]].
: Once per long rest, use an action to gain the ability to see {{Cond|Invisible}} creatures out to {{Range|m=9|ft=30}}, without expending a [[Spells#Spell Slots|Spell Slot]].


Both Third Eye bonuses can be active at the same time.
: Both Third Eye bonuses can be active at the same time.


{{WizardNavbox}}
{{WizardNavbox}}
[[Category:Subclasses]]

Latest revision as of 17:43, 29 July 2024

Divination School is one of the Subclasses of Wizard. These Wizards specialize in fates and knowledge. They can manipulate random outcomes and see the unseen.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.

Level 2

Divination Savant
Halves the cost to learn Divination spells from Scrolls. Learning these spells will only cost Gold Pile Single Item Image.png 25 gp per spell level.
Bg3 content hr.png
Portent Portent
Your dreams grant you glimpses that let you influence the future. After each Long Rest you gain two random Portent Dice. During the day, you can use your reaction to change the die of any Attack Roll or Saving Throw rolled within  Range: 18 m / 60 ft of you to one of your Portent Dice. Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day.

Level 6

Expert Divination Expert Divination
You gain an additional Portent Die. When taking a Short Rest you receive a set of Prophecies. Complete them to regain missing Portent Dice.

Level 10

Third Eye: Darkvision Third Eye: Darkvision
Once per long rest, use an action to gain the ability to see in the dark out to  Range: 24 m / 80 ft, akin to Superior Darkvision Superior Darkvision, without expending a Spell Slot.
Bg3 content hr.png
Third Eye: See Invisibility Third Eye: See Invisibility
Once per long rest, use an action to gain the ability to see Invisible Invisible creatures out to  Range: 9 m / 30 ft, without expending a Spell Slot.
Both Third Eye bonuses can be active at the same time.