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Thermodynamo Axe: Difference between revisions
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| category = martial | | category = martial | ||
| quote = Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe. | | quote = Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe. | ||
| where to find = | | where to find = Bought or stolen from [[Dammon]] in [[Act Two]]. | ||
| where to find location = Last Light Inn | |||
| where to find x = -33 | |||
| where to find y = 164 | |||
| where to find2 = Found on a table of goods, owned by [[Koll (kobold)|Koll]]. | |||
| where to find2 location = The High Hall | |||
| where to find2 x = 235 | |||
| where to find2 y = 44 | |||
| type = Battleaxes | | type = Battleaxes | ||
| rarity = rare | | rarity = rare |
Latest revision as of 07:00, 29 September 2024
Thermodynamo Axe is a rare, lightly enchanted (+1) Battleaxe that grants Heat whenever the wielder deals damage with this weapon and an unique weapon action, Maiming Strike (Weapon Action).
Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe.
Properties
- One-handed damage
- 1d8 + 1 (2~9) + Strength modifier Slashing
- Two-handed damage
- 1d10 + 1 (2~11) + Strength modifier Slashing
- Details
- Rarity: Rare
- Enchantment: + 1
- Versatile
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 310 gp / 460 gpHHonour
-
UID
MAG_Fire_HeatOnWeaponDamage_BattleaxeUUID
b8f28da8-f8f5-4679-8c5f-ecc505811208
Special
The holder of this item gains:
- Thermodynamo
- Whenever you deal damage with this weapon, you gain 2 turns of .
Weapon actions
If you have proficiency, equip in main hand to gain:
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
- Lacerate ()
Slash at your target's vital points to make it .
- Maiming Strike ()
Possibly your target. They can't move.
Condition: Heat
Duration: 2 turns
- Engulfed by a vengeful fire. Takes 1d4Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra Fire damage on their next fire spell or attack.
- Heat has a maximum Duration: 7 turns.
Where to find
- Last Light Inn: Bought or stolen from Dammon in Act Two. X: -33 Y: 164
- The High Hall: Found on a table of goods, owned by Koll. X: 235 Y: 44
Notes
- It is not listed in-game, but Thermodynamo can only activate once per attack, even when hitting multiple targets with Cleave or similar abilities.