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Shattered Flail: Difference between revisions
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| controller icon = Shattered Flail Unfaded.png | | controller icon = Shattered Flail Unfaded.png | ||
| icon = Shattered Flail Unfaded Icon.png | | icon = Shattered Flail Unfaded Icon.png | ||
| description = {{rare|Shattered Flail}} is a rare | | description = {{rare|Shattered Flail}} is a rare +2 [[Mace]] that heals the wielder when they hit an enemy - at the cost of potentially going [[Madness (Condition)|mad]] when they stop attacking. | ||
| quote = A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite. | | quote = A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite. | ||
| category = simple <!-- martial or simple --> | | category = simple <!-- martial or simple --> | ||
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| special = | | special = | ||
| weapon actions = Concussive Smash | | weapon actions = Concussive Smash | ||
| where to find = | | where to find = Dropped by the [[Flind]], 'leader' of the group of [[Gnoll]]s attacking the Zhentarim caravan. | ||
| where to find location = The Risen Road | |||
| where to find x = 33 | |||
| where to find y = 597 | |||
}} | }} | ||
Latest revision as of 07:52, 21 August 2024
Shattered Flail is a rare +2 Mace that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking.
A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite.
Properties
- Damage
- 1d6 + 2 (3~8) + Strength modifier Bludgeoning
- Details
- Rarity: Rare
- Enchantment: + 2
- One-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 190 gp
-
UID
UNI_PLA_ConflictedFlind_Flail_BrokenUUID
8a527abd-a2ff-4267-a067-d26bdf6742ee
Special
The holder of this item gains:
- Yeenoghu's Gift
- Hitting an enemy with this weapon heals the wielder for 1d6hit points - but they can go if they don't continue hitting an enemy each turn.
Healing through this item doesn't trigger other passives that react to healing.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- The Risen Road: Dropped by the Flind, 'leader' of the group of Gnolls attacking the Zhentarim caravan. X: 33 Y: 597