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Maul +1: Difference between revisions
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| special = | | special = | ||
| weapon actions = Backbreaker, Concussive Smash, Tenacity | | weapon actions = Backbreaker, Concussive Smash, Tenacity | ||
| where to find = | | where to find = Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by long resting or levelling up. | ||
}} | }} | ||
[[Category:Sources of Bludgeoning damage]] | [[Category:Sources of Bludgeoning damage]] |
Latest revision as of 07:10, 2 September 2024
Maul +1 is an uncommon, lightly enchanted maul.
A weapon of dwarven make: elegant, but strong enough to last several human lifetimes.
Properties
- Damage
- 2d6 + 1 (3~13) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 40 gp
-
UID
WPN_Maul_1UUID
7e8ef269-0e7b-4352-8828-89c5fced943c
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Where to find
- Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.