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Githyanki Crossbow: Difference between revisions

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| uuid = b674ea52-2b6f-4977-b6d5-98810304a98b
| uuid = b674ea52-2b6f-4977-b6d5-98810304a98b
| weapon actions = Piercing Shot, Brace (Ranged)
| weapon actions = Piercing Shot, Brace (Ranged)
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = Dropped by [[Chost|Raider Chost]] of the githyanki patrol
Dropped by [[Raider Chost]] and [[Raider Zastri]] of the Githyanki Patrol in the [[Mountain Pass]] area of [[The Risen Road]] (X:-137, Y:558).
| where to find location = Mountain Pass
| where to find x = -143
| where to find y = 565
| where to find2 = Dropped by [[Zastri|Raider Zastri]] of the githyanki patrol
| where to find2 location = Mountain Pass
| where to find2 x = -145
| where to find2 y = 561
| where to find3 = Often dropped by [[Voss|Kith'rak Voss]] visiting the githyanki patrol
| where to find3 location = Mountain Pass
| where to find3 x = -145
| where to find3 y = 561
}}
}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Piercing damage]]

Latest revision as of 03:50, 25 October 2024

Githyanki Crossbow image

Githyanki Crossbow is an uncommon, lightly enchanted (+1) variant of the Heavy Crossbows family of weapons. It is a martial ranged weapon that's wielded with both hands.

Description Icon.png

This heavy crossbow is fashioned from a curious, tensile metal that doesn't seem to be native to Faerûn.

Properties

Damage
D10 Piercing.png 1d10 + 1 (2~11) + Dexterity modifier Damage TypesPiercing
Details
Heavy Crossbows Heavy Crossbows
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Range: 18 m / 60 ft
 Weight: 8.1 kg / 16.2 lb
Price: 85 gp
UID WPN_GTY_HeavyCrossbow_A
UUID b674ea52-2b6f-4977-b6d5-98810304a98b

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Shot Piercing Shot ()

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Brace (Ranged) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Where to find