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Giantbreaker: Difference between revisions

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| controller icon = Heavy Crossbow PlusOne Unfaded.png
| controller icon = Heavy Crossbow PlusOne Unfaded.png
| icon = Heavy Crossbow PlusOne Unfaded Icon.png
| icon = Heavy Crossbow PlusOne Unfaded Icon.png
| description =  
| description = {{rare|Giantbreaker}} is a rare +1 [[Heavy Crossbows|Heavy Crossbow]] that sends its targets [[Reeling (Condition)|Reeling]] on a successful hit.
| quote = Legends say the Giantbreaker earned its name when an elven ranger singlehandedly defeated a score of hill giants. While the ranger's name is long forgotten, Giantbreaker's lives on.
| quote = Legends say the Giantbreaker earned its name when an elven ranger singlehandedly defeated a score of hill giants. While the ranger's name is long forgotten, Giantbreaker's lives on.
| category = martial <!-- martial or simple -->
| category = martial
| melee or ranged = ranged <!-- melee or ranged, duh -->
| melee or ranged = ranged
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| handedness = two-handed
| type = Heavy Crossbows <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Heavy Crossbows
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1
| damage = 1d10 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d10 + 1
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage =
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage =
| range = normal <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range = normal
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. -->
| range m =
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in feet. -->
| range ft =
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->| ammunition = yes
| ammunition = yes
| finesse =  
| finesse =  
| heavy = yes
| heavy = yes
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| special =  
| special =  
| weapon actions = Piercing Shot, Brace (Ranged)
| weapon actions = Piercing Shot, Brace (Ranged)
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = Bought or stolen from [[Brem]] after completing the quest [[Find the Missing Shipment]].
This weapon can be bought from [[Brem]] in the [[Zhentarim Hideout]] after completing [[Find the Missing Shipment]].
| where to find location = Zhentarim Basement
| where to find x = 295
| where to find y = -250
| notes =  
| notes =  
}}
}}
{{Inflicts|Reeling|item}}
{{Inflicts|Reeling|item}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Piercing damage]]

Latest revision as of 08:12, 22 August 2024

Giantbreaker image

Giantbreaker is a rare +1 Heavy Crossbow that sends its targets Reeling on a successful hit.

Description Icon.png

Legends say the Giantbreaker earned its name when an elven ranger singlehandedly defeated a score of hill giants. While the ranger's name is long forgotten, Giantbreaker's lives on.

Properties

Damage
D10 Piercing.png 1d10 + 1 (2~11) + Dexterity modifier Damage TypesPiercing
Details
Heavy Crossbows Heavy Crossbows
Rarity: Rare
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Range: 18 m / 60 ft
 Weight: 8.1 kg / 16.2 lb
Price: 380 gp
UID MAG_MeleeDebuff_AttackDebuff2_OnDamage_HeavyCrossbow
UUID 260a44f7-9ce6-4c8c-bcc8-2eb018c00590

Special

The holder of this item gains:

Heavy Hitter
Your weapon hits hard enough to send your target Reeling Reeling for 2 turns.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Shot Piercing Shot ()

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Brace (Ranged) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Where to find