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(Changed casting range typo from 10 ft to 30 ft. Left 9m unchanged)
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[[File:Invoke Duplicity Icon 2.png|frameless|right]]
{{ActionPage
[[Category:Class Actions]][[Category:Actions]]
| summary = '''Invoke Duplicity''' is a [[Trickery Domain]] [[Cleric]] class action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.
'''Invoke Duplicity''' is a [[Trickery Domain]] [[Cleric]] Action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.
| description = Distract your enemies with an illusion. Within {{Distance|m=3|ft=10}}, [[Attack Roll]]s have {{Advantage}} for you and your allies.
| extra description = Both the attacker and the creature must be within {{Distance|m=3|ft=10}} of the illusion.
| image = Invoke Duplicity.webp
| cost = action, chadiv
| concentration = yes
| damage =
| damage2 =
| recharge =
| duration = 10
| condition =
| condition duration =
| condition save =
| range m = 9
| range ft = 30
| aoe =
| aoe m =
| aoe ft =
| save =
| additional = {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate)
| higher levels =
| class learns at level 2 = Trickery Domain
| granted by feats =
| notes =
}}


== Description ==
{{ClericNavbox}}
Summon an illusion to distract your enemies. You and your allies receive {{Advantage}} on [[Attack Rolls]] against a creature if both the attacker and the illusion are within {{C|3m / 10ft}} of that creature.
 
== Properties ==
{{InfoBlob|{{Action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] Channel Divinity Charge}}
 
* {{Range|m=9|ft=30}}
* {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate)
* {{Duration|10}}
* {{Concentration}}

Latest revision as of 05:19, 30 July 2024

Invoke Duplicity.webp

Invoke Duplicity is a Trickery Domain Cleric class action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.

Description

Distract your enemies with an illusion. Within 3 m / 10 ft, Attack Rolls have Advantage Icon.png Advantage for you and your allies.

Both the attacker and the creature must be within 3 m / 10 ft of the illusion.

Properties

Cost:
Action + Channel Divinity Charge
Details:
 Range: 9 m / 30 ft
Concentration Concentration
Duration: 10 turns

AoE: 3 m / 10 ft (Radius) (effect of the Advantage Icon.png Advantage granted by the duplicate)

How to learn

Classes: