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Feather Fall: Difference between revisions
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| granted by items = Mystra's Grace, Corvid Token | | granted by items = Mystra's Grace, Corvid Token | ||
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights. | | summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights. | ||
| description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to Falling damage. | | description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to [[Falling damage]]. | ||
| cost = bonus, spell1 | | cost = bonus, spell1 | ||
| hit cost = | | hit cost = | ||
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| condition duration = 10 | | condition duration = 10 | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = * This effect also prevents being knocked {{Cond|Prone}} when falling from heights of greater than {{dist|m=8}}. | ||
| video = Feather Fall Visuals.mp4 | | video = Feather Fall Visuals.mp4 | ||
}} | }} |
Latest revision as of 03:49, 29 July 2024
Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
Description
You and nearby allies gain Immunity to Falling damage.
Properties
- Cost
- Bonus action + Level 1 Spell Slot
- Details
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Ritual
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Feather Fall
Duration: 10 turns
- Rate of falling is slowed, granting Immunity to Falling damage.
How to learn
Classes:
- Class Level 1: Bard, Sorcerer, Wizard, and Draconic Bloodline (Silver/Cold Ancestry)
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items:
Notes
- This effect also prevents being knocked when falling from heights of greater than 8 m / 27 ft.