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Feather Fall: Difference between revisions

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(Falling damage link)
 
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| granted by items = Mystra's Grace, Corvid Token
| granted by items = Mystra's Grace, Corvid Token
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to Falling damage.
| description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to [[Falling damage]].
| cost = bonus, spell1
| cost = bonus, spell1
| hit cost =  
| hit cost =  
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| condition duration = 10
| condition duration = 10
| higher levels =  
| higher levels =  
| notes =  
| notes = * This effect also prevents being knocked {{Cond|Prone}} when falling from heights of greater than {{dist|m=8}}.
| video = Feather Fall Visuals.mp4
| video = Feather Fall Visuals.mp4
}}
}}

Latest revision as of 03:49, 29 July 2024

Feather Fall.webp

Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.

Description

You and nearby allies gain Immunity to Falling damage.

Properties

Cost
Bonus action + Level 1 Spell Slot
Details
 Range: Self
AoE: 9 m / 30 ft (Radius)
Ritual

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Feather Fall

Feather Fall Feather Fall

Duration: 10 turns

How to learn

Classes:

Feats:

Granted by the following items:

Notes

  • This effect also prevents being knocked Prone Prone when falling from heights of greater than 8 m / 27 ft.

Visuals

External Links[edit | edit source]