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Favoured Enemy: Difference between revisions
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==List of Favoured Enemies== | ==List of Favoured Enemies== | ||
{{Transcludeable}} | {{Transcludeable}} | ||
</noinclude>{| class="wikitable mw-collapsible {{#switch: {{{1|}}} | one = mw-collapsed | 1 = mw-collapsed | mw-expanded}}" style="width: 100%;" | </noinclude> | ||
{| class="wikitable mw-collapsible {{#switch: {{{1|}}} | one = mw-collapsed | 1 = mw-collapsed | mw-expanded}}" style="width: 100%;" | |||
|+Favoured Enemy Options | |+Favoured Enemy Options | ||
|- | |- | ||
! Archetypes | ! scope="col" | Archetypes | ||
! style="width: 450px;" | Description | ! style="width: 450px;" scope="col" | Description | ||
! style="text-align: top;" | Grants | ! style="text-align: top;" scope="col" | Grants | ||
|- | |- | ||
| | ! scope="row" | {{SAI|Bounty Hunter|w=40}} | ||
| Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with {{SAI|Ensnaring Strike}} (either ranged or melee) have {{Disadvantage}} on their [[Saving Throw]]. | |||
| | |||
* [[Investigation]] Proficiency | * [[Investigation]] Proficiency | ||
|- | |- | ||
| | ! scope="row" | {{SAI|Keeper of the Veil|w=40}} | ||
| You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. | |||
| | |||
* [[Arcana]] Proficiency | * [[Arcana]] Proficiency | ||
* {{SAI|Protection from Evil and Good}} {{Icon|Concentration Icon.png|12px}} | * {{SAI|Protection from Evil and Good}} {{Icon|Concentration Icon.png|12px}} | ||
** {{Recharge|Long Rest}} | ** {{Recharge|Long Rest}} | ||
|- | |- | ||
| | ! scope="row" | {{SAI|Mage Breaker|w=40}} | ||
| You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and {{SAI|True Strike}}, which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. | |||
| | |||
* [[Arcana]] Proficiency | * [[Arcana]] Proficiency | ||
* Cantrip: {{SAI|True Strike}} {{Icon|Concentration Icon.png|12px}} | * Cantrip: {{SAI|True Strike}} {{Icon|Concentration Icon.png|12px}} | ||
|- | |- | ||
| | ! scope="row" | {{SAI|Ranger Knight|w=40}} | ||
| You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. | |||
| | |||
* {{HeavyArmour}} Proficiency | * {{HeavyArmour}} Proficiency | ||
* [[History]] Proficiency | * [[History]] Proficiency | ||
|- | |- | ||
| | ! scope="row" | {{SAI|Sanctified Stalker|w=40}} | ||
| You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. | |||
| | |||
* [[Religion]] Proficiency | * [[Religion]] Proficiency | ||
* Cantrip: {{SAI|Sacred Flame}} | * Cantrip: {{SAI|Sacred Flame}} |
Latest revision as of 15:12, 26 June 2024
Rangers have significant experience studying, tracking, hunting, and even talking to a certain type of enemies. They choose a Favoured Enemy several times when leveling up that give them proficiency in certain skills along with other enhancements.
List of Favoured Enemies[edit | edit source]
The following section can be transcluded into other pages with {{:Favoured Enemy}}
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Archetypes | Description | Grants |
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Gain Proficiency in Investigation. Creatures you hit with (either ranged or melee) have Disadvantage on their Saving Throw. |
| |
You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. | ||
You have a history of battling spellcasters. Gain Proficiency with Arcana and , which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
| |
You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
| |
You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
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