Talk:Pyroquickness Hat: Difference between revisions
Latest comment: 21 July by NtCarlson in topic Interactions with Monk Way of the 4 Elements "spells"?
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There seems to be a bug in which triggering the effect of this item by casting a leveled spell that deals fire damage using a bonus action, such as via quickened spell, causes the second bonus action to be used up immediately. The character is still burned and gains a second bonus action icon, but they are left with no bonus actions to use. [[User:Orenji|Orenji]] ([[User talk:Orenji|talk]]) 10:42, 6 March 2024 (CET) | There seems to be a bug in which triggering the effect of this item by casting a leveled spell that deals fire damage using a bonus action, such as via quickened spell, causes the second bonus action to be used up immediately. The character is still burned and gains a second bonus action icon, but they are left with no bonus actions to use. [[User:Orenji|Orenji]] ([[User talk:Orenji|talk]]) 10:42, 6 March 2024 (CET) | ||
== Interactions with Monk Way of the 4 Elements "spells"? == | |||
Is there a consensus on whether the pyroquickness hat works with monk "spells"? The Way of the 4 elements page lists specific features that are treated differently from spells, but there is no mention about this hat. [[User:Zlorfik|Zlorfik]] ([[User talk:Zlorfik|talk]]) 00:35, 22 July 2024 (CEST) | |||
:It does not work with 4E "spells". The exact conditions to activate the hat are: | |||
:<pre>(IsSpell() and not IsCantrip()) or IsAttackType(AttackType.MeleeSpellAttack)</pre> | |||
:and | |||
:<pre>HasDamageDoneForType(DamageType.Fire)</pre> | |||
:So it can be activated by a non-cantrip spell {{em|or}} by a melee spell attack that does fire damage. The 4E abilities are not flagged as spells so they cannot satisfy the first requirement. Thus for them to activate the hat, the must satisfy the second condition (melee spell attack), but none do: | |||
:* {{SAI|Fangs of the Fire Snake}} - Unarmed attack roll | |||
:* {{SAI|Sweeping Cinder Strike}} - Saving throw, no attack roll | |||
:* {{SAI|Embrace of the Inferno}} - Ranged spell attack roll | |||
:* {{SAI|Touch of the Storm}} - Melee spell attack roll, but doesn't deal fire damage. | |||
:Interestingly, it seems that cantrips like {{SAI|Fire Bolt}} {{em|can}} activate the hat when used with {{RarityItem|Daredevil Gloves}} that can turn ranged spell attacks into melee spell attacks. These gloves do not work with 4E spells either, though. [[User:NtCarlson|NtCarlson]] ([[User talk:NtCarlson|talk]]) 00:58, 22 July 2024 (CEST) |
Latest revision as of 23:58, 21 July 2024
Bonus Action Spell Bug[edit source]
There seems to be a bug in which triggering the effect of this item by casting a leveled spell that deals fire damage using a bonus action, such as via quickened spell, causes the second bonus action to be used up immediately. The character is still burned and gains a second bonus action icon, but they are left with no bonus actions to use. Orenji (talk) 10:42, 6 March 2024 (CET)
Interactions with Monk Way of the 4 Elements "spells"?[edit source]
Is there a consensus on whether the pyroquickness hat works with monk "spells"? The Way of the 4 elements page lists specific features that are treated differently from spells, but there is no mention about this hat. Zlorfik (talk) 00:35, 22 July 2024 (CEST)
- It does not work with 4E "spells". The exact conditions to activate the hat are:
(IsSpell() and not IsCantrip()) or IsAttackType(AttackType.MeleeSpellAttack)
- and
HasDamageDoneForType(DamageType.Fire)
- So it can be activated by a non-cantrip spell or by a melee spell attack that does fire damage. The 4E abilities are not flagged as spells so they cannot satisfy the first requirement. Thus for them to activate the hat, the must satisfy the second condition (melee spell attack), but none do:
- - Unarmed attack roll
- - Saving throw, no attack roll
- - Ranged spell attack roll
- - Melee spell attack roll, but doesn't deal fire damage.
- Interestingly, it seems that cantrips like Daredevil Gloves that can turn ranged spell attacks into melee spell attacks. These gloves do not work with 4E spells either, though. NtCarlson (talk) 00:58, 22 July 2024 (CEST) can activate the hat when used with