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Faithbreaker: Difference between revisions

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{{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Confused with|Foebreaker}}
{{WeaponPage
{{WeaponPage
| image = Faithbreaker Icon.png
| image = Faithbreaker Icon.png
| controller icon = Faithbreaker Unfaded.png
| icon = Faithbreaker Unfaded Icon.png
| icon = Faithbreaker Unfaded Icon.png
| description =  
| description = {{uncommon|Faithbreaker}} is an uncommon +1 [[Warhammers|Warhammer]] that grants the [[Absolute Power]] weapon action, which deals additional {{DamageColor|Force|Force}} damage and possibly pushes them back.
| quote = A hand-like brand stamped into the leather handle obscures the notches that would normally signify a hobgoblin's rank.
| quote = A hand-like brand stamped into the leather handle obscures the notches that would normally signify a hobgoblin's rank.
| category = martial <!-- martial or simple -->
| category = martial  
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee  
| handedness = versatile <!-- one-handed, versatile, two-handed -->
| handedness = versatile  
| type = Warhammers <!-- One of [[Category:Weapon Types]]. -->
| type = Warhammers  
| rarity = uncommon <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon  
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1  
| damage = 1d8 + 1 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage = 1d8 + 1  
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Bludgeoning  
| versatile damage = 1d10 + 1 <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. -->
| versatile damage = 1d10 + 1  
| extra damage = <!-- Same format as regular damage but with type directly on the same line. -->
| extra damage =  
| range m = <!-- EMPTY if melee, otherwise range in metric. -->
| range m =  
| range ft = <!-- EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range ft =  
| ammunition =  
| ammunition =  
| finesse =  
| finesse =  
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| weapon actions = Backbreaker, Concussive Smash, Weakening Strike
| weapon actions = Backbreaker, Concussive Smash, Weakening Strike
| special weapon actions = Absolute Power
| special weapon actions = Absolute Power
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = Carried by by [[Dror Ragzlin]]
Dropped by [[Dror Ragzlin]] in the [[Shattered Sanctum]] {{coords|297|40}}.
| where to find location = Shattered Sanctum
| where to find x = 297
| where to find y = 40
| notes = *The [[Absolute Power]] weapon action granted by this weapon also adds your strength modifier to its damage a second time.
| notes = *The [[Absolute Power]] weapon action granted by this weapon also adds your strength modifier to its damage a second time.
}}
}}

Latest revision as of 13:50, 11 January 2025

Not to be confused with Foebreaker
Faithbreaker image

Faithbreaker is an uncommon +1 Warhammer that grants the Absolute Power weapon action, which deals additional Force damage and possibly pushes them back.

Description Icon.png

A hand-like brand stamped into the leather handle obscures the notches that would normally signify a hobgoblin's rank.

Properties

One-handed damage
D8 Physical.png 1d8 + 1 (2~9) + Strength modifier Damage TypesBludgeoning
Two-handed damage
D10 Physical.png 1d10 + 1 (2~11) + Strength modifier Damage TypesBludgeoning
Details
Warhammers Warhammers
Rarity: Uncommon
Enchantment: + 1
 Versatile
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 2.7 kg / 5.4 lb
Price: 300 gp
UID GOB_GoblinKing_Warhammer
UUID 37a29c63-3fcd-43bd-8021-c363dcc852bc

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Special weapon actions

This weapon also grants the following:

Absolute Power Absolute Power ()

A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.

Where to find

Notes

  • The Absolute Power weapon action granted by this weapon also adds your strength modifier to its damage a second time.

Gallery[edit | edit source]

External links[edit | edit source]