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[[File:Mirror of Loss.jpg|thumb|A Mirror of Loss, in the House of Grief|300px]]
[[File:Mirror of Loss.jpg|thumb|A Mirror of Loss, in the House of Grief|300px]]
The '''Mirror of Loss''' is a large mirror found in both the [[Gauntlet of Shar]] at {{Coords|-645|-735}} and the [[House of Grief]] at {{Coords|-474|-1650}}. The former is cracked and cannot be used for reflection, however the latter is functional and can be offered a memory by the user.
The '''Mirror of Loss''' is a large mirror found in both the [[Gauntlet of Shar]] at {{Coords|-645|-735}} and the [[House of Grief]] at {{Coords|-474|-1650}}. The former is cracked and cannot be used for reflection, however the latter is functional and can be offered a memory by the user.
{{Q|Where once the mirror showed nothing, there is now something. Memories, experiences, skills. All prised from the minds of others, and now offered to you, to choose from.}}
== Overview ==
== Overview ==
[[File:Warped Intellect Not 8 Minimum.png|alt=A stat screen showing total charisma including modifiers. The base Charisma is 8 and it is decreased to 6 by the Stolen Vigour condition applied by the mirror's sacrifice.|thumb|A character with base [[Charisma]] 8 being affected by the [[Stolen Vigour]] condition from the mirror.]]
[[File:Warped Intellect Not 8 Minimum.png|alt=A stat screen showing total charisma including modifiers. The base Charisma is 8 and it is decreased to 6 by the Stolen Vigour condition applied by the mirror's sacrifice.|thumb|A character with base [[Charisma]] 8 being affected by the [[Stolen Vigour]] condition from the mirror.]]
The Mirror of Loss found at the House of Grief can be used to gain a {{em|permanent}} bonus to one [[Abilities|ability]] of the player's choice, and also a +1 to Charisma, in exchange for a {{em|temporary}} penalty. Each character may use the mirror independently, offering a sizable stat increase to your entire party.
The Mirror of Loss found at the House of Grief can be used to gain a {{em|permanent}} bonus to one [[Abilities|ability]] of the party member interacting with the mirror, and also a +1 to Charisma, in exchange for a {{em|temporary}} penalty. Each character may use the mirror independently, offering a sizable stat increase to the entire party.
 
== Using the Mirror ==
===Recognizing the Mirror's purpose===
To access the benefits of the mirror, one party member must first pass either a {{Ability Check|Arcana|25}} or {{Ability Check|Religion|20}} to recognize the purpose of the mirror. Only 1 party member needs to succeed this check for all party members to gain access to the mirror.
 
This check can be completely bypassed by reading the {{SmRarityItem|Hastily Written Note (Night Orchid Cave)|Hastily Written Note}} found in the Night Orchid Cave behind a breakable wooden wall in the House of Grief's Armoury.
 
===Sacrificing a Memory===
Each party member will then have the option to to surrender a memory, or to pass a {{Ability Check|Religion|25}} to pray to {{CharLink|Shar}}. They ''must'' pass the religion check to have a chance at receiving the +2 stat bonus (aside from one exception mentioned below).
 
They may surrender up to 6 memories to the mirror, one for each of their Ability Scores. Offering up a memory associated with a particular ability score will cause the character to be temporarily cursed with {{Cond|Stolen Vigour}}, a -2 penalty to the chosen ability. This curse lasts until the next [[Long Rest]] but can also be dispelled with {{SAI|Remove Curse}}. The curse is the only penalty for sacrificing a memory- there is no narrative effect on the story for doing so.
 
Each party member also has the option to pass a {{Ability Check|Deception|20}} to not sacrifice a memory but this will not work. On a success, it will only give them the generic memory dialogue and on a failure it will result in using up one of your memories and receiving {{Cond|Stolen Vigour}} without actually rolling for a memory.
 
A party member that read the {{SmRarityItem|Necromancy of Thay}} can also surrender the {{SAI|Forbidden Knowledge}} passive obtained from it (Note: if the party member has learned the [[Danse Macabre]] spell, it will also be surrendered. Necromancy of Thay will refuse to open; Danse Macabre cannot be reacquired). This ''guarantees'' that the character will receive the +2 bonus without needing to pass the Religion check and prevents them from receiving the curse. This is the one and only way to bypass succeeding the Religion check.
 
===Offering memories without the Prayer===
The way the Mirror works is hidden behind the code{{ref|See the video in External Links for more details}}. It will make a hidden roll for a number between 0 and 4, then offer one of several possible memories based on the result. The only beneficial memory among the five 0-4 memories is the '''Patriar's Memory''' which gives a permanent +1 Charisma.
 
* 0) ''You embody an officer of the City Watch. A comrade died because of you. The dead man's face fades away... but the identities of informants vanish as well.''
 
* 1) ''Your mind is that of corrupt alderman, eager to forget his transgressions. You feel them fade away... but your faith in the goddess Selûne is devoured along with them.''
 
* 2) ''You embody a heartbroken heiress, desperate to forget an unrequited love. The sadness flees from you... along with a string of numbers. A safe combination?''
 
* 3) ''You embody a merchant, deep in mourning. His wife died, and he cannot bear to go on. Only the House of Grief can help him.'' (if the party met {{CharLink|Arves}} outside the House of Grief, it will mention that he is the merchant in question)
 
* 4) '''Patriar's Memory''': ''Disappointment floods your mind. You were sure to succeed Stelmane, but Lord Enver Gortash has stolen your support. All that charming and cajoling in the parlours of the Upper City, wasted.'' → gain +1 [[Charisma]]
 
It is also possible to re-roll the same memory you've already rolled. If you do, the mirror presents this generic dialogue instead:


== Using the mirror ==
* ''A jumble of memories clamour for your attention. They range from ancient to new. But none are yours.''
To access the benefits of the mirror, one party member must first pass either an [[Arcana]] (DC 25) or [[Religion]] (DC 20) check to recognize the purpose of the mirror. If this check was already done for the Mirror in the Gauntlet of Shar, the player will not be prompted to do so again in the House of Grief.


Each party member may then surrender one or more memories to the mirror, optionally attempting a Religion (DC 25) check beforehand to offer a prayer to Shar. The character who underwent the Mapping of the Heart receives [[Advantage|advantage]] on this Religion check.
===The Prayer===
The +2 bonus can ''only'' be achieved by rolling a 5 on the hidden roll, which is normally ''impossible'' without sacrificing {{SAI|Forbidden Knowledge}}.{{ref|The +2 bonus will still apply to both the [[Druid|Druid's]] {{SAI|Wild Shape}} and the [[Slayer]]. Despite the stated maximum stat limit of 24, it can allow the Slayer to increase its level 10 [[Strength]] from 25 to 27.}}


Surrendering a memory to the mirror requires choosing one ability to sacrifice,{{note|If a character has read the [[Necromancy of Thay]] and acquired the [[Forbidden Knowledge]] condition, they may surrender that instead of an ability. This will guarantee the +2 bonus, regardless of the prayer check.}}{{note|Characters have the option of attempting to trick the mirror with a false memory ([[Deception]] DC: 20). This will result in neither curse nor boon being applied.}} which will be temporarily cursed with [[Stolen Vigour]], a -2 penalty to the chosen ability.{{note|The curse lasts until taking a [[Long Rest|long rest]] or using the [[Remove Curse]] spell.}}
However, if a party member succeeds the {{Ability Check|Religion|25}} to offer a prayer to Shar, they gain a permanent +3 bonus on all future attempts at the hidden roll. This means that it will result in a roll of 3-7, giving the character a 20% chance of receiving a useless memory (3), a 20% chance of receiving the Patriar's memory (4), and a 60% chance of successfully gaining the +2 bonus to any stat.  


If the character made a successful prayer check beforehand, there is a chance that they will be rewarded with a memory that allows them to select an ability to receive a permanent +2 bonus – up to 24.
Each character has only one chance to pass the Religion check. Failing it will prevent them from ever getting the +2 bonus.


=== Details ===
The character who underwent the [[Mapping of the Heart]] receives {{Advantage}} on this Religion check, while [[Cleric]]s of {{CharLink|Selûne}} have {{Disadvantage}}.
{{hatnote|For more details on the permanent bonus, see [[Permanent bonuses#Mirror of Loss|permanent bonuses]].}}
When a character offers a memory to the mirror, there is a hidden roll to determine the outcome (possibly a d10). If that roll is...


* 6 or higher and the character passed the religion check: ''You feel the presence of something, ancient and unknowable. It has taken notice of you.''
===Offering memories after the Prayer===
** This option lets you select the +2 ability bonus.
Once the party member has rolled a 5 on the hidden roll, this dialogue will appear:
** You can only get this option after passing the DC 25 religion check for each character that uses the mirror.
** '''Once you get this option, you won't be able to use the mirror again with that character.'''
* 5 or higher and the character hasn't already received this outcome: ''Disappointment floods your mind. You were sure to succeed Stelmane, but Lord Enver Gortash has stolen your support. All that charming and cajoling in the parlours of the Upper City, wasted.''
** This option grants [[Patriar's Memory]] (+1 [[Charisma]]).
* 4 or higher and the character hasn't already received this outcome: ''You embody a merchant, deep in mourning. His wife died, and he cannot bear to go on. Only the House of Grief can help him.''
** If the party encountered [[Arves]] outside the [[House of Grief]], this narration is modified slightly to include his name.
* 3 or higher and the character hasn't already received this outcome: ''You embody a heartbroken heiress, desperate to forget an unrequited love. The sadness flees from you... along with a string of numbers. A safe combination?''
* 2 or higher and the character hasn't already received this outcome: ''Your mind is that of corrupt alderman, eager to forget his transgressions. You feel them fade away... but your faith in the goddess Selûne is devoured along with them.''
* 1 or higher and the character hasn't already received this outcome: ''You embody an officer of the City Watch. A comrade died because of you. The dead man's face fades away... but the identities of informants vanish as well.''
* Default outcome: ''A jumble of memories clamour for your attention. They range from ancient to new. But none are yours.''
** This option can be landed on multiple times once other options are depleted.


In total, each character will have 7 opportunities to roll (1 per ability plus 1 from passing the [[Deception]] check, though the Deception option cannot result in any outcome but the default).
* 5) ''You feel the presence of something, ancient and unknowable. It has taken notice of you. Where once the mirror showed nothing, there is now something. Memories, experiences, skills. All prised from the minds of others, and now offered to you, to choose from.''


If you successfully achieve the best outcome, you will receive the message: *Where once the mirror showed nothing, there is now something. Memories, experiences, skills. All prised from the minds of others, and now offered to you, to choose from.*
The character will now be able to select a permanent +2 bonus to any stat (up to a maximum of 24):


* ''Claim memories of strength from a long-dead general, who marched under the banner of a vanished kingdom.'' → gain +2 [[Strength]]
* '''General's Memory''' ''Claim memories of strength from a long-dead general, who marched under the banner of a vanished kingdom.'' → gain +2 [[Strength]]
* Help yourself to the memories of seasoned thief's most daring exploits. → gain +2 [[Dexterity]]
* '''Thief's Memory''' ''Help yourself to the memories of seasoned thief's most daring exploits.'' → gain +2 [[Dexterity]]
* Seize the memories of a barbarian, whose mind and body were tempered against hardship. → gain +2 [[Constitution]]
* '''Barbarian's Memory''' ''Seize the memories of a barbarian, whose mind and body were tempered against hardship.'' → gain +2 [[Constitution]]
* Glean the secrets of a wizard who once stalked the library of Candlekeep. → gain +2 [[Intelligence]]
* '''Wizard's Memory''' ''Glean the secrets of a wizard who once stalked the library of Candlekeep.'' → gain +2 [[Intelligence]]
* Turn to the wisdom of a drow. Once of Lothe, then of Shar. → gain +2 [[Wisdom]]
* '''Mother-Superior's Memory''' ''Turn to the wisdom of a drow. Once of Lolth, then of Shar.''{{ref|This memory appears to have been offered up by {{CharLink|Viconia DeVir}} herself}} → gain +2 [[Wisdom]]
* Warm to the guile of a bard who could charm even a dragon. → gain +2 [[Charisma]]
* '''Bard's Memory''' ''Warm to the guile of a bard who could charm even a dragon.'' → gain +2 [[Charisma]]


== Shadowheart ==
Once a character has gained the +2 bonus memory, they cannot offer up any other memories to the mirror. This prevents them from receiving anymore ability score increases.{{ref|This can potentially lock a character out of receiving the Patriar's Memory if they rolled the +2 memory first}}
=== Disloyal ===


If no longer loyal to [[Shar]], Shadowheart is entirely denied the mirror's benefits, as she has already surrendered most of her memories to it. She is not given the opportunity to be cursed, nor receive a boon. In addition, she has disadvantage on the {{Ability Check|Religion}} to offer a prayer to the mirror, though passing this difficult check still yields no benefit.
==Shadowheart Interactions==
=== Disloyal to Shar ===
If {{CharLink|Shadowheart}} is no longer loyal to Shar, she is entirely denied the mirror's benefits. The mirror will simply claim that she has already surrendered most of her memories to it and cannot offer up anymore. She is not given the opportunity to be cursed, nor receive a boon.  


=== Chosen of Shar ===
Furthermore, if she spared the Nightsong she will have {{Disadvantage}} on the {{Ability Check|Religion|25}} to offer a prayer to the mirror, even though passing this difficult check still yields no benefit. If she killed the Nightsong and only later turned her back on Shar, then she will have {{Advantage}} due to being a Dark Justiciar but passing the check still does nothing.
If Shadowheart becomes a Dark Justiciar, overthrows the [[Viconia DeVir|Mother Superior]], and becomes Lady Shar's Chosen, she will automatically receive a permanent +2 bonus to the ability of her choosing without receiving a curse.


Becoming a Dark Justiciar gives her an advantage on the  {{Ability Check|Religion}} to offer a prayer to the mirror. Passing it does nothing, though, as it is not required for her to get the +2 bonus.
The mirror can be used prior to Dark Justiciar Shadowheart making a decision about her final task. If Shadowheart does not speak to her parents immediately, but goes straight to the mirror, then she is still considered loyal and can receive the benefit, even if she then rejects Shar when speaking to her parents.


# ''Claim the Strength found in a spirit who has had to fight for her place in the world.''
=== Loyal to Shar ===
# ''Steal the deft-handed prowess of someone trained in stealth all her life.''
If Shadowheart becomes a Dark Justiciar, overthrows the [[Viconia DeVir|Mother Superior]], and kills her parents to become Lady Shar's Chosen, she will automatically receive a permanent +2 bonus to the ability of her choosing without receiving a curse.
# ''Seize the fortitude that lies in a heart denied a thousand times.''
 
# ''Adopt the curiosity of a young child who hungered for knowledge forbidden to her.''
Becoming a Dark Justiciar gives her an advantage on the {{Ability Check|Religion}} to offer a prayer to the mirror. However, passing it does nothing as it is not required for her to get the +2 bonus.
# ''Absorb the wisdom of a novice who weathered harsh lessons and harsher punishments.''
 
# ''Embrace the cunning of a youth who learned to succeed through charm and deceit.''
* ''Claim the Strength found in a spirit who has had to fight for her place in the world.'' → gain +2 [[Strength]]
* ''Steal the deft-handed prowess of someone trained in stealth all her life.'' → gain +2 [[Dexterity]]
* ''Seize the fortitude that lies in a heart denied a thousand times.'' → gain +2 [[Constitution]]
* ''Adopt the curiosity of a young child who hungered for knowledge forbidden to her.'' → gain +2 [[Intelligence]]
* ''Absorb the wisdom of a novice who weathered harsh lessons and harsher punishments.'' → gain +2 [[Wisdom]]
* ''Embrace the cunning of a youth who learned to succeed through charm and deceit.'' → gain +2 [[Charisma]]


== Related literature ==
== Related literature ==
* {{RarityItem|Teachings of Loss: Forgetting and Loss}}
* {{MdRarityItem|Reflections Upon the Mirror of Loss}}
* {{RarityItem|Reflections Upon the Mirror of Loss}}
* {{MdRarityItem|Teachings of Loss: Forgetting and Loss}}
* {{MdRarityItem|The Unburdening}}
 
== Notes ==
{{notebegin}}
{{reflist}}
{{noteend}}
 
== Gallery ==
<gallery heights="200px">
Selena-t-st-mirrorofloss-ingame.jpg|In-game
Selena-t-st-mirrorofloss.jpg|Model/render by Selena Tobin
</gallery>


== Footnotes ==
== External Links ==
{{notelist}}
* [https://www.youtube.com/watch?v=AnKitg1eWb0 Hidden Mechanics of the Mirror of Loss Explained] by SlimX


[[Category:Environmental objects]]
[[Category:Environmental objects]]

Latest revision as of 09:11, 13 October 2024

A Mirror of Loss, in the House of Grief

The Mirror of Loss is a large mirror found in both the Gauntlet of Shar at X: -645 Y: -735 and the House of Grief at X: -474 Y: -1650. The former is cracked and cannot be used for reflection, however the latter is functional and can be offered a memory by the user.

Where once the mirror showed nothing, there is now something. Memories, experiences, skills. All prised from the minds of others, and now offered to you, to choose from.


Overview[edit | edit source]

A stat screen showing total charisma including modifiers. The base Charisma is 8 and it is decreased to 6 by the Stolen Vigour condition applied by the mirror's sacrifice.
A character with base Charisma 8 being affected by the Stolen Vigour condition from the mirror.

The Mirror of Loss found at the House of Grief can be used to gain a permanent bonus to one ability of the party member interacting with the mirror, and also a +1 to Charisma, in exchange for a temporary penalty. Each character may use the mirror independently, offering a sizable stat increase to the entire party.

Using the Mirror[edit | edit source]

Recognizing the Mirror's purpose[edit | edit source]

To access the benefits of the mirror, one party member must first pass either a DC 25 Arcana check or DC 20 Religion check to recognize the purpose of the mirror. Only 1 party member needs to succeed this check for all party members to gain access to the mirror.

This check can be completely bypassed by reading the Hastily Written Note found in the Night Orchid Cave behind a breakable wooden wall in the House of Grief's Armoury.

Sacrificing a Memory[edit | edit source]

Each party member will then have the option to to surrender a memory, or to pass a DC 25 Religion check to pray to Shar Shar. They must pass the religion check to have a chance at receiving the +2 stat bonus (aside from one exception mentioned below).

They may surrender up to 6 memories to the mirror, one for each of their Ability Scores. Offering up a memory associated with a particular ability score will cause the character to be temporarily cursed with Stolen Vigour Stolen Vigour, a -2 penalty to the chosen ability. This curse lasts until the next Long Rest but can also be dispelled with Remove Curse Remove Curse. The curse is the only penalty for sacrificing a memory- there is no narrative effect on the story for doing so.

Each party member also has the option to pass a DC 20 Deception check to not sacrifice a memory but this will not work. On a success, it will only give them the generic memory dialogue and on a failure it will result in using up one of your memories and receiving Stolen Vigour Stolen Vigour without actually rolling for a memory.

A party member that read the Necromancy of Thay can also surrender the Forbidden Knowledge Forbidden Knowledge passive obtained from it (Note: if the party member has learned the Danse Macabre spell, it will also be surrendered. Necromancy of Thay will refuse to open; Danse Macabre cannot be reacquired). This guarantees that the character will receive the +2 bonus without needing to pass the Religion check and prevents them from receiving the curse. This is the one and only way to bypass succeeding the Religion check.

Offering memories without the Prayer[edit | edit source]

The way the Mirror works is hidden behind the code[1]. It will make a hidden roll for a number between 0 and 4, then offer one of several possible memories based on the result. The only beneficial memory among the five 0-4 memories is the Patriar's Memory which gives a permanent +1 Charisma.

  • 0) You embody an officer of the City Watch. A comrade died because of you. The dead man's face fades away... but the identities of informants vanish as well.
  • 1) Your mind is that of corrupt alderman, eager to forget his transgressions. You feel them fade away... but your faith in the goddess Selûne is devoured along with them.
  • 2) You embody a heartbroken heiress, desperate to forget an unrequited love. The sadness flees from you... along with a string of numbers. A safe combination?
  • 3) You embody a merchant, deep in mourning. His wife died, and he cannot bear to go on. Only the House of Grief can help him. (if the party met Arves Arves outside the House of Grief, it will mention that he is the merchant in question)
  • 4) Patriar's Memory: Disappointment floods your mind. You were sure to succeed Stelmane, but Lord Enver Gortash has stolen your support. All that charming and cajoling in the parlours of the Upper City, wasted. → gain +1 Charisma

It is also possible to re-roll the same memory you've already rolled. If you do, the mirror presents this generic dialogue instead:

  • A jumble of memories clamour for your attention. They range from ancient to new. But none are yours.

The Prayer[edit | edit source]

The +2 bonus can only be achieved by rolling a 5 on the hidden roll, which is normally impossible without sacrificing Forbidden Knowledge Forbidden Knowledge.[2]

However, if a party member succeeds the DC 25 Religion check to offer a prayer to Shar, they gain a permanent +3 bonus on all future attempts at the hidden roll. This means that it will result in a roll of 3-7, giving the character a 20% chance of receiving a useless memory (3), a 20% chance of receiving the Patriar's memory (4), and a 60% chance of successfully gaining the +2 bonus to any stat.

Each character has only one chance to pass the Religion check. Failing it will prevent them from ever getting the +2 bonus.

The character who underwent the Mapping of the Heart receives Advantage Icon.png Advantage on this Religion check, while Clerics of Selûne Selûne have Disadvantage Icon.png Disadvantage.

Offering memories after the Prayer[edit | edit source]

Once the party member has rolled a 5 on the hidden roll, this dialogue will appear:

  • 5) You feel the presence of something, ancient and unknowable. It has taken notice of you. Where once the mirror showed nothing, there is now something. Memories, experiences, skills. All prised from the minds of others, and now offered to you, to choose from.

The character will now be able to select a permanent +2 bonus to any stat (up to a maximum of 24):

  • General's Memory Claim memories of strength from a long-dead general, who marched under the banner of a vanished kingdom. → gain +2 Strength
  • Thief's Memory Help yourself to the memories of seasoned thief's most daring exploits. → gain +2 Dexterity
  • Barbarian's Memory Seize the memories of a barbarian, whose mind and body were tempered against hardship. → gain +2 Constitution
  • Wizard's Memory Glean the secrets of a wizard who once stalked the library of Candlekeep. → gain +2 Intelligence
  • Mother-Superior's Memory Turn to the wisdom of a drow. Once of Lolth, then of Shar.[3] → gain +2 Wisdom
  • Bard's Memory Warm to the guile of a bard who could charm even a dragon. → gain +2 Charisma

Once a character has gained the +2 bonus memory, they cannot offer up any other memories to the mirror. This prevents them from receiving anymore ability score increases.[4]

Shadowheart Interactions[edit | edit source]

Disloyal to Shar[edit | edit source]

If Shadowheart Shadowheart is no longer loyal to Shar, she is entirely denied the mirror's benefits. The mirror will simply claim that she has already surrendered most of her memories to it and cannot offer up anymore. She is not given the opportunity to be cursed, nor receive a boon.

Furthermore, if she spared the Nightsong she will have Disadvantage Icon.png Disadvantage on the DC 25 Religion check to offer a prayer to the mirror, even though passing this difficult check still yields no benefit. If she killed the Nightsong and only later turned her back on Shar, then she will have Advantage Icon.png Advantage due to being a Dark Justiciar but passing the check still does nothing.

The mirror can be used prior to Dark Justiciar Shadowheart making a decision about her final task. If Shadowheart does not speak to her parents immediately, but goes straight to the mirror, then she is still considered loyal and can receive the benefit, even if she then rejects Shar when speaking to her parents.

Loyal to Shar[edit | edit source]

If Shadowheart becomes a Dark Justiciar, overthrows the Mother Superior, and kills her parents to become Lady Shar's Chosen, she will automatically receive a permanent +2 bonus to the ability of her choosing without receiving a curse.

Becoming a Dark Justiciar gives her an advantage on the Religion check to offer a prayer to the mirror. However, passing it does nothing as it is not required for her to get the +2 bonus.

  • Claim the Strength found in a spirit who has had to fight for her place in the world. → gain +2 Strength
  • Steal the deft-handed prowess of someone trained in stealth all her life. → gain +2 Dexterity
  • Seize the fortitude that lies in a heart denied a thousand times. → gain +2 Constitution
  • Adopt the curiosity of a young child who hungered for knowledge forbidden to her. → gain +2 Intelligence
  • Absorb the wisdom of a novice who weathered harsh lessons and harsher punishments. → gain +2 Wisdom
  • Embrace the cunning of a youth who learned to succeed through charm and deceit. → gain +2 Charisma

Related literature[edit | edit source]

Notes[edit | edit source]

  1. See the video in External Links for more details
  2. The +2 bonus will still apply to both the Druid's Wild Shape Wild Shape and the Slayer. Despite the stated maximum stat limit of 24, it can allow the Slayer to increase its level 10 Strength from 25 to 27.
  3. This memory appears to have been offered up by Viconia DeVir Viconia DeVir herself
  4. This can potentially lock a character out of receiving the Patriar's Memory if they rolled the +2 memory first

Gallery[edit | edit source]

External Links[edit | edit source]