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Legendary Action: Adamantine Reverberation: Difference between revisions
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| summary = '''Legendary Action: Adamantine Reverberation''' is a legendary action passive available to [[Grym]] in Honour mode. Once per turn when struck by an attack, Grym reverberates, granting {{temp hp|10}} and doubled movement speed until the temporary hit points are depleted. | | summary = '''Legendary Action: Adamantine Reverberation''' is a legendary action passive available to [[Grym]] in Honour mode. Once per turn when struck by an attack, Grym reverberates, granting {{temp hp|10}} and doubled movement speed until the temporary hit points are depleted. | ||
| image = Legendary Action Defensive.webp | | image = Legendary Action Defensive.webp | ||
| icon = Legendary Action Defensive Icon.webp | |||
| description = Once per round, Grym can use its Legendary Action to {{SAI|Adamantine Reverberation|Reverberate}} when it is struck, doubling its movement and granting it 10 temporary hit points. | | description = Once per round, Grym can use its Legendary Action to {{SAI|Adamantine Reverberation|Reverberate}} when it is struck, doubling its movement and granting it 10 temporary hit points. | ||
| extra description = Losing these temporary hit points triggers a shockwave that knocks targets back {{Distance|m=4|ft=13}} and deals {{DamageText|4d8|Thunder}} damage. | |||
Losing these temporary hit points triggers a shockwave that knocks targets back | | brief = Once per round, use your Legendary Action to [[Adamantine Reverberation|Reverberate]] when struck. | ||
| warning = Legendary Actions restore at the start of each round. | | warning = Legendary Actions restore at the start of each round. | ||
| used by creatures = Grym | | used by creatures = Grym | ||
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| condition = Legendary Action: Adamantine Reverberation | | condition = Legendary Action: Adamantine Reverberation | ||
}} | }} | ||
Latest revision as of 23:00, 14 May 2024
Legendary Action: Adamantine Reverberation is a legendary action passive available to Grym in Honour mode. Once per turn when struck by an attack, Grym reverberates, granting 10 temporary hit points and doubled movement speed until the temporary hit points are depleted.
Description
Once per round, Grym can use its Legendary Action to
when it is struck, doubling its movement and granting it 10 temporary hit points.Losing these temporary hit points triggers a shockwave that knocks targets back 4 m / 13 ft and deals 4d8Thunder damage.
Legendary Actions restore at the start of each round.
Condition: Legendary Action: Adamantine Reverberation
- When struck, Grym's adamantine form , doubling its movement and granting it 10 temporary hit points.
- Losing these temporary hit points triggers a shockwave that knocks targets back 4m and deals 4~32 Thunder damage.
How to learn
Used by creatures: Grym