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Guardian of Faith: Difference between revisions

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| school = Conjuration
| school = Conjuration
| ritual =  
| ritual =  
| classes = Cleric
| classes = Cleric, Light Domain
| class learns at level 7 = Cleric, Light Domain:Domain Spell
| class learns at level 7 = Cleric, Light Domain
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =  
| races =  
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| race learns at level 2 =  
| race learns at level 2 =  
| summary = This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies.
| summary = This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies.
| description = Call forth a [[Guardian of Faith (creature)|divine guardian]] that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of [[Hit Points]]. Lasts 10 turns. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points.
| description = Call forth a [[Guardian of Faith (creature)|divine guardian]] that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of [[Hit Points]].  
| cost = action, spell4
| cost = action, spell4
| attack roll =  
| attack roll =  
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| area condition 4 =  
| area condition 4 =  
| higher levels =
| higher levels =
| notes = * The incantation for Guardian of Faith is '''Ex Textura''', Latin for "from the weave".
| notes = * Lasts 10 turns
| video =  
| video =  
}}
}}
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== External links ==
== External links ==
* {{FRWiki|Guardian of faith|long}}
* {{FRWiki|Guardian of faith|long}}
[[Category:Sources of Radiant damage]]

Latest revision as of 21:19, 16 July 2024

This page is about the spell, Guardian of Faith. For other similar pages, see Guardian of Faith (disambiguation).
Guardian of Faith spell.webp

Guardian of Faith is a level 4 conjuration spell. This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies.

Description

Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.

Properties

Cost
Action + Level 4 Spell Slot
Details
 Range: 9 m / 30 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Classes:

Notes

  • Lasts 10 turns

External links[edit | edit source]